MacGameFPS

How many FPS does Assassin's Creed Shadows get on the Mac Studio M1 Max? 1080p, 1440p and 4K performance

26FPS

1080p High

Estimate

16

1440p

8

4K

Struggles

About 26 FPS at 1080p on High: Assassin's Creed Shadows runs natively on the Mac Studio M1 Max (Apple M1 Max, 24-core GPU, 32 GB). That is on the edge, but it is playable with lower settings. For 60 FPS, use 1080p Low + MetalFX Performance (about 61 FPS).

Data reviewed October 1, 2026 · how we calculate it

Assassin's Creed Shadows FPS on Mac Studio M1 Max by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p36FPS31FPS26FPS21FPS
1440p23FPS20FPS16FPS13FPS
4K12FPS10FPS8FPS7FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

1080p · Low

+ MetalFX Performance

≈ 61 FPS

For 30 FPS

1080p · Medium

≈ 31 FPS

Moving to 1440p High puts the Mac Studio M1 Max at about 16 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.

Full guide to boost Assassin's Creed Shadows FPS on Mac →

Performance with MetalFX

MetalFX renders Assassin's Creed Shadows at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 32 GB.

ResolutionNativeQualityBalancedPerformance
1080p26FPS32FPS39FPS44FPS
1440p16FPS20FPS24FPS27FPS
4K8FPS10FPS12FPS14FPS

All figures are without ray tracing. The real MetalFX gain varies by game and version.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the Mac Studio M1 Max enough for Assassin's Creed Shadows?

It falls short: 26 FPS at 1080p High. For 30 FPS use 1080p Medium.

Struggles · 1440p 16 FPS · 4K 8 FPS

Guide to boost Assassin's Creed Shadows FPS on Mac →

Mac Studio M1 Max or MacBook Pro M5 Pro for Assassin's Creed Shadows?

In Assassin's Creed Shadows at 1080p High, the Mac Studio M1 Max gets 26 FPS and the MacBook Pro M5 Pro 30 FPS: 15% more.

Mac Studio M1 Max specs

Mac Studio M1 Max
Chip
Apple M1 Max
GPU cores
24 / 32
Unified memory
32 / 64 GB
Cooling
Fan
Geekbench Metal
97,900
Tier
Mid range · 27/100

See the Mac Studio M1 Max’s FPS in every game →

Other Macs with the M1 Max chip

The Apple M1 Max also powers the MacBook Pro M1 Max. In Assassin's Creed Shadows, the MacBook Pro M1 Max gets 25 FPS at 1080p High, 4% less than the Mac Studio M1 Max.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Assassin's Creed Shadows asks for 16 GB minimum.

Memory1080p High1440p High
32 GB26FPS16FPS
64 GB26FPS16FPS

Other Macs for Assassin's Creed Shadows

1080p · High

Assassin's Creed Shadows on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the Mac Studio M1 Max

Every game on the Mac Studio M1 Max →

Official Mac requirements

Minimum
macOS 15 or later · Apple M1 Max or M2 Pro (720p at 30 FPS with dynamic resolution and MetalFX)
Recommended
macOS Sequoia 15 · 16 GB memory · 130 GB storage · MacBook Pro, iMac, Mac mini, Mac Studio or Mac Pro

Source: apps.apple.com

FAQ

Can the 32 GB Mac Studio M1 Max run Assassin's Creed Shadows?

Yes. With 32 GB we estimate 26 FPS at 1080p High.

Can Assassin's Creed Shadows hit 60 FPS on the Mac Studio M1 Max?

Yes: at 1080p Low + MetalFX Performance it runs around 61 FPS.

What about 1440p and 4K?

On High, the Mac Studio M1 Max gets about 16 FPS at 1440p and about 8 FPS at 4K in Assassin's Creed Shadows. These are native figures: MetalFX raises both noticeably.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Assassin's Creed Shadows native on Apple Silicon?

Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.