How many FPS does Baldur's Gate 3 get on the Mac Studio M4 Max? 1080p, 1440p and 4K performance
104FPS
1080p High
Estimate
69
1440p
36
4K
About 104 FPS at 1080p on High: Baldur's Gate 3 runs natively on the Mac Studio M4 Max (Apple M4 Max, 32-core GPU, 36 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Baldur's Gate 3 FPS on Mac Studio M4 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 127FPS | 118FPS | 104FPS | 90FPS |
| 1440p | 94FPS | 83FPS | 69FPS | 58FPS |
| 4K | 51FPS | 44FPS | 36FPS | 30FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · High
≈ 69 FPS
For 30 FPS
1440p · Ultra
≈ 58 FPS
Moving to 1440p High puts the Mac Studio M4 Max at about 69 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M4 Max enough for Baldur's Gate 3?
Yes, comfortably: 104 FPS at 1080p High. You can move to 1440p (69 FPS) or your display’s native resolution.
Excellent · 1440p 69 FPS · 4K 36 FPS
Mac Studio M4 Max or MacBook Pro M5 Max for Baldur's Gate 3?
In Baldur's Gate 3 at 1080p High, the Mac Studio M4 Max gets 104 FPS and the MacBook Pro M5 Max 117 FPS: 13% more.
Mac Studio M4 Max specs

- Chip
- Apple M4 Max
- GPU cores
- 32 / 40
- Unified memory
- 36 / 48 / 64 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 161,219
- Tier
- High end · 44/100
Other Macs with the M4 Max chip
The Apple M4 Max also powers the MacBook Pro M4 Max. In Baldur's Gate 3, the MacBook Pro M4 Max gets 101 FPS at 1080p High, 3% less than the Mac Studio M4 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Baldur's Gate 3 asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 36 GB | 104FPS | 69FPS |
| 48 GB | 104FPS | 69FPS |
| 64 GB | 104FPS | 69FPS |
| 128 GB | 104FPS | 69FPS |
Other Macs for Baldur's Gate 3
1080p · High

MacBook Pro M4 Max
M4 Max · 32/40 GPU
101FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
60FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
62FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
117FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
119FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
14FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
26FPSView analysis
MacBook Pro M4
M4 · 10 GPU
36FPSView analysis
Baldur's Gate 3 on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M4 Max
- Assassin's Creed Shadows45FPS
- Crimson Desert68FPS
- Cyberpunk 207775FPS
- Control Ultimate Edition102FPS
- Death Stranding Director's Cut137FPS
- Hitman World of Assassination140FPS
- Lies of P142FPS
- Metro Exodus133FPS
- Resident Evil 4126FPS
- Resident Evil Village126FPS
Official Mac requirements
- Minimum
- macOS 14.7.1 or later · Apple M1 · 8 GB memory · 150 GB SSD storage · Low to medium settings; split-screen not playable
- Recommended
- Latest macOS · Apple M1 Pro or better · 16 GB memory · 150 GB SSD storage · High or Ultra settings
Source: store.steampowered.com
FAQ
Can the 36 GB Mac Studio M4 Max run Baldur's Gate 3?
Yes. With 36 GB we estimate 104 FPS at 1080p High.
Can Baldur's Gate 3 hit 60 FPS on the Mac Studio M4 Max?
Yes: at 1440p High it runs around 69 FPS.
What about 1440p and 4K?
On High, the Mac Studio M4 Max gets about 69 FPS at 1440p and about 36 FPS at 4K in Baldur's Gate 3. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Baldur's Gate 3 has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Baldur's Gate 3 native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









