How many FPS does Civilization VI get on the Mac Pro M2 Ultra? 1080p, 1440p and 4K performance
177FPS
1080p High
Estimate
165
1440p
112
4K
About 177 FPS at 1080p on High: Civilization VI runs through Rosetta 2 on the Mac Pro M2 Ultra (Apple M2 Ultra, 60-core GPU, 64 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Civilization VI FPS on Mac Pro M2 Ultra by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 179FPS | 179FPS | 177FPS | 175FPS |
| 1440p | 176FPS | 172FPS | 165FPS | 154FPS |
| 4K | 144FPS | 130FPS | 112FPS | 95FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 154 FPS
For 30 FPS
1440p · Ultra
≈ 154 FPS
Moving to 1440p High puts the Mac Pro M2 Ultra at about 165 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Pro M2 Ultra enough for Civilization VI?
Yes, comfortably: 177 FPS at 1080p High. You can move to 1440p (165 FPS) or your display’s native resolution.
Excellent · 1440p 165 FPS · 4K 112 FPS
Mac Pro M2 Ultra or MacBook Pro M5 Max for Civilization VI?
In Civilization VI at 1080p High, the Mac Pro M2 Ultra gets 177 FPS and the MacBook Pro M5 Max 178 FPS: 1% more.
Mac Pro M2 Ultra specs

- Chip
- Apple M2 Ultra
- GPU cores
- 60 / 76
- Unified memory
- 64 / 128 / 192 GB
- Cooling
- Fan
- Geekbench Metal
- 187,740
- Tier
- High end · 51/100
Other Macs with the M2 Ultra chip
The Apple M2 Ultra also powers the Mac Studio M2 Ultra. In Civilization VI they perform practically the same as the Mac Pro M2 Ultra.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Civilization VI asks for 6 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 64 GB | 177FPS | 165FPS |
| 128 GB | 177FPS | 165FPS |
| 192 GB | 177FPS | 165FPS |
Other Macs for Civilization VI
1080p · High

Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
177FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
163FPSView analysis
Mac Studio M2 Max
M2 Max · 30/38 GPU
164FPSView analysis
Mac Studio M3 Ultra
M3 Ultra · 60/80 GPU
178FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
119FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
118FPSView analysis
Mac Studio M1 Ultra
M1 Ultra · 48/64 GPU
171FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
61FPSView analysis
Civilization VI on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Pro M2 Ultra
- Assassin's Creed Shadows53FPS
- Crimson Desert79FPS
- Cyberpunk 207786FPS
- Baldur's Gate 3116FPS
- Control Ultimate Edition115FPS
- Death Stranding Director's Cut140FPS
- Hitman World of Assassination142FPS
- Lies of P143FPS
- Metro Exodus138FPS
- Resident Evil 4133FPS
Official Mac requirements
- Minimum
- macOS 10.14.6 Mojave · Intel Core i5 2.7 GHz · 6 GB memory · 1 GB GPU · 17 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 64 GB Mac Pro M2 Ultra run Civilization VI?
Yes. With 64 GB we estimate 177 FPS at 1080p High.
Can Civilization VI hit 60 FPS on the Mac Pro M2 Ultra?
Yes: at 1440p Ultra it runs around 154 FPS.
What about 1440p and 4K?
On High, the Mac Pro M2 Ultra gets about 165 FPS at 1440p and about 112 FPS at 4K in Civilization VI. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Civilization VI has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Civilization VI native on Apple Silicon?
Not quite: it has an official macOS version ported by Aspyr, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









