How many FPS does Divinity: Original Sin 2 get on the Mac Studio M1 Max? 1080p, 1440p and 4K performance
149FPS
1080p High
Estimate
106
1440p
56
4K
About 149 FPS at 1080p on High: Divinity: Original Sin 2 runs through Rosetta 2 on the Mac Studio M1 Max (Apple M1 Max, 24-core GPU, 32 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Divinity: Original Sin 2 FPS on Mac Studio M1 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 169FPS | 162FPS | 149FPS | 133FPS |
| 1440p | 139FPS | 124FPS | 106FPS | 90FPS |
| 4K | 79FPS | 68FPS | 56FPS | 47FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 90 FPS
For 30 FPS
1440p · Ultra
≈ 90 FPS
Moving to 1440p High puts the Mac Studio M1 Max at about 106 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M1 Max enough for Divinity: Original Sin 2?
Yes, comfortably: 149 FPS at 1080p High. You can move to 1440p (106 FPS) or your display’s native resolution.
Excellent · 1440p 106 FPS · 4K 56 FPS
Mac Studio M1 Max or MacBook Pro M5 Pro for Divinity: Original Sin 2?
In Divinity: Original Sin 2 at 1080p High, the Mac Studio M1 Max gets 149 FPS and the MacBook Pro M5 Pro 162 FPS: 9% more.
Mac Studio M1 Max specs

- Chip
- Apple M1 Max
- GPU cores
- 24 / 32
- Unified memory
- 32 / 64 GB
- Cooling
- Fan
- Geekbench Metal
- 97,900
- Tier
- Mid range · 27/100
Other Macs with the M1 Max chip
The Apple M1 Max also powers the MacBook Pro M1 Max. In Divinity: Original Sin 2 they perform practically the same as the Mac Studio M1 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Divinity: Original Sin 2 asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 32 GB | 149FPS | 106FPS |
| 64 GB | 149FPS | 106FPS |
Other Macs for Divinity: Original Sin 2
1080p · High

MacBook Pro M1 Max
M1 Max · 24/32 GPU
148FPSView analysis
MacBook Pro M1 Pro
M1 Pro · 14/16 GPU
96FPSView analysis
Mac Studio M1 Ultra
M1 Ultra · 48/64 GPU
171FPSView analysis
MacBook Pro M1
M1 · 8 GPU
52FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
44FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
163FPSView analysis
Mac Studio M2 Max
M2 Max · 30/38 GPU
164FPSView analysis
iMac M1
M1 · 7/8 GPU
46FPSView analysis
Divinity: Original Sin 2 on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M1 Max
- Cyberpunk 207745FPS
- Baldur's Gate 364FPS
- Control Ultimate Edition63FPS
- Death Stranding Director's Cut109FPS
- Hitman World of Assassination119FPS
- Lies of P132FPS
- Metro Exodus100FPS
- Resident Evil 487FPS
- Resident Evil Village87FPS
- Total War: PHARAOH57FPS
Official Mac requirements
- Minimum
- macOS 10.13.6 · Intel Core i5 · 8 GB memory · Intel HD 5000 or Radeon R9 M290X · 20 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 32 GB Mac Studio M1 Max run Divinity: Original Sin 2?
Yes. With 32 GB we estimate 149 FPS at 1080p High.
Can Divinity: Original Sin 2 hit 60 FPS on the Mac Studio M1 Max?
Yes: at 1440p Ultra it runs around 90 FPS.
What about 1440p and 4K?
On High, the Mac Studio M1 Max gets about 106 FPS at 1440p and about 56 FPS at 4K in Divinity: Original Sin 2. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Divinity: Original Sin 2 has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Divinity: Original Sin 2 native on Apple Silicon?
Not quite: it has an official macOS version, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









