How many FPS does Lies of P get on the iMac M1? 1080p, 1440p and 4K performance
45FPS
1080p High
Estimate
28
1440p
14
4K
About 45 FPS at 1080p on High: Lies of P runs natively on the iMac M1 (Apple M1, 7-core GPU, 8 GB). It plays smoothly.
Data reviewed October 1, 2026 · how we calculate it

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Lies of P FPS on iMac M1 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 63FPS | 54FPS | 45FPS | 37FPS |
| 1440p | 39FPS | 34FPS | 28FPS | 23FPS |
| 4K | 20FPS | 17FPS | 14FPS | 12FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Low
≈ 63 FPS
For 30 FPS
1440p · Medium
≈ 34 FPS
Moving to 1440p High puts the iMac M1 at about 28 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Lies of P at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 8 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 45FPS | 55FPS | 67FPS | 75FPS |
| 1440p | 28FPS | 35FPS | 42FPS | 47FPS |
| 4K | 14FPS | 18FPS | 22FPS | 24FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the iMac M1 enough for Lies of P?
Yes: 45 FPS at 1080p High is smooth. At 1440p it drops to 28 FPS, where MetalFX is worth turning on.
Smooth · 1440p 28 FPS · 4K 14 FPS
iMac M1 or MacBook Neo for Lies of P?
In Lies of P at 1080p High, the iMac M1 gets 45 FPS and the MacBook Neo 40 FPS: -11% more.
iMac M1 specs

- Chip
- Apple M1
- GPU cores
- 7 / 8
- Unified memory
- 8 / 16 GB
- Cooling
- Fan
- Geekbench Metal
- 29,497
- Tier
- Entry level · 8/100
Other Macs with the M1 chip
The Apple M1 also powers the MacBook Air M1, the MacBook Pro M1, and the Mac mini M1. In Lies of P, the Mac mini M1 gets 51 FPS at 1080p High, 13% more than the iMac M1.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Lies of P asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 8 GB | 45FPS | 28FPS |
| 16 GB | 48FPS | 30FPS |
Other Macs for Lies of P
1080p · High

MacBook Pro M1
M1 · 8 GPU
49FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
38FPSView analysis
Mac mini M1
M1 · 8 GPU
51FPSView analysis
MacBook Pro M1 Pro
M1 Pro · 14/16 GPU
94FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
52FPSView analysis
Mac mini M2
M2 · 10 GPU
76FPSView analysis
Mac Studio M1 Max
M1 Max · 24/32 GPU
132FPSView analysis
MacBook Pro M2
M2 · 10 GPU
73FPSView analysis
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the iMac M1
- Death Stranding Director's Cut30FPS
- Hitman World of Assassination35FPS
- Frostpunk 232FPS
- GRID Legends41FPS
- No Man's Sky32FPS
- Resident Evil 232FPS
- Resident Evil 7 biohazard32FPS
- Rise of the Tomb Raider38FPS
- XCOM 232FPS
- Cities: Skylines46FPS
Official Mac requirements
- Minimum
- macOS Ventura 13.0 or later · Apple silicon · 8 GB memory · 50 GB storage
- Recommended
- Latest macOS · Apple M2 · 16 GB memory · 50 GB storage
Source: store.steampowered.com
FAQ
Can the 8 GB iMac M1 run Lies of P?
Yes. With 8 GB we estimate 45 FPS at 1080p High.
Can Lies of P hit 60 FPS on the iMac M1?
Yes: at 1080p Low it runs around 63 FPS.
What about 1440p and 4K?
On High, the iMac M1 gets about 28 FPS at 1440p and about 14 FPS at 4K in Lies of P. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Lies of P native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









