How many FPS does No Man's Sky get on the iMac M3? 1080p, 1440p and 4K performance
47FPS
1080p High
Estimate
29
1440p
15
4K
About 47 FPS at 1080p on High: No Man's Sky runs natively on the iMac M3 (Apple M3, 8-core GPU, 8 GB). It plays smoothly.
Data reviewed October 1, 2026 · how we calculate it

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No Man's Sky FPS on iMac M3 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 66FPS | 57FPS | 47FPS | 39FPS |
| 1440p | 41FPS | 36FPS | 29FPS | 25FPS |
| 4K | 21FPS | 18FPS | 15FPS | 13FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Low
≈ 66 FPS
For 30 FPS
1440p · Medium
≈ 36 FPS
Moving to 1440p High puts the iMac M3 at about 29 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders No Man's Sky at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 8 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 47FPS | 58FPS | 70FPS | 79FPS |
| 1440p | 29FPS | 37FPS | 44FPS | 50FPS |
| 4K | 15FPS | 19FPS | 23FPS | 26FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the iMac M3 enough for No Man's Sky?
Yes: 47 FPS at 1080p High is smooth. At 1440p it drops to 29 FPS, where MetalFX is worth turning on.
Smooth · 1440p 29 FPS · 4K 15 FPS
iMac M3 or MacBook Air M4 for No Man's Sky?
In No Man's Sky at 1080p High, the iMac M3 gets 47 FPS and the MacBook Air M4 52 FPS: 11% more.
iMac M3 specs

- Chip
- Apple M3
- GPU cores
- 8 / 10
- Unified memory
- 8 / 16 / 24 GB
- Cooling
- Fan
- Geekbench Metal
- 41,753
- Tier
- Entry level · 11/100
Other Macs with the M3 chip
The Apple M3 also powers the MacBook Air M3 and the MacBook Pro M3. In No Man's Sky, the MacBook Pro M3 gets 57 FPS at 1080p High, 21% more than the iMac M3.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. No Man's Sky asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 8 GB | 47FPS | 29FPS |
| 16 GB | 49FPS | 30FPS |
| 24 GB | 49FPS | 30FPS |
Other Macs for No Man's Sky
1080p · High

MacBook Air M3
M3 · 8/10 GPU
42FPSView analysis
MacBook Pro M3
M3 · 10 GPU
57FPSView analysis
MacBook Pro M3 Pro
M3 Pro · 14/18 GPU
78FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
30FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
52FPSView analysis
MacBook Pro M4
M4 · 10 GPU
70FPSView analysis
Mac mini M4
M4 · 10 GPU
72FPSView analysis
iMac M4
M4 · 8/10 GPU
58FPSView analysis
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the iMac M3
- Death Stranding Director's Cut44FPS
- Hitman World of Assassination51FPS
- Lies of P65FPS
- Metro Exodus39FPS
- Resident Evil 433FPS
- Resident Evil Village33FPS
- Frostpunk 247FPS
- GRID Legends60FPS
- Resident Evil 247FPS
- Resident Evil 336FPS
Official Mac requirements
- Minimum
- Any Mac with Apple silicon, including MacBook Air · macOS Ventura or later (Metal 3)
Source: www.nomanssky.com
FAQ
Can the 8 GB iMac M3 run No Man's Sky?
Yes. With 8 GB we estimate 47 FPS at 1080p High.
Can No Man's Sky hit 60 FPS on the iMac M3?
Yes: at 1080p Low it runs around 66 FPS.
What about 1440p and 4K?
On High, the iMac M3 gets about 29 FPS at 1440p and about 15 FPS at 4K in No Man's Sky. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is No Man's Sky native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









