How many FPS does Resident Evil 3 get on the MacBook Pro M1 Pro? 1080p, 1440p and 4K performance
53FPS
1080p High
Estimate
33
1440p
17
4K
About 53 FPS at 1080p on High: Resident Evil 3 runs natively on the MacBook Pro M1 Pro (Apple M1 Pro, 14-core GPU, 16 GB). It plays smoothly.
Data reviewed October 1, 2026 · how we calculate it
Resident Evil 3 FPS on MacBook Pro M1 Pro by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 74FPS | 64FPS | 53FPS | 44FPS |
| 1440p | 47FPS | 40FPS | 33FPS | 27FPS |
| 4K | 24FPS | 21FPS | 17FPS | 14FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Medium
≈ 64 FPS
For 30 FPS
1440p · High
≈ 33 FPS
Moving to 1440p High puts the MacBook Pro M1 Pro at about 33 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Resident Evil 3 at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 16 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 53FPS | 65FPS | 78FPS | 88FPS |
| 1440p | 33FPS | 41FPS | 50FPS | 56FPS |
| 4K | 17FPS | 21FPS | 26FPS | 29FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M1 Pro enough for Resident Evil 3?
Yes: 53 FPS at 1080p High is smooth. At 1440p it drops to 33 FPS, where MetalFX is worth turning on.
Smooth · 1440p 33 FPS · 4K 17 FPS
MacBook Pro M1 Pro or MacBook Pro M4 for Resident Evil 3?
In Resident Evil 3 at 1080p High, the MacBook Pro M1 Pro gets 53 FPS and the MacBook Pro M4 54 FPS: 2% more.
MacBook Pro M1 Pro specs

- Chip
- Apple M1 Pro
- GPU cores
- 14 / 16
- Unified memory
- 16 / 32 GB
- Cooling
- Fan
- Geekbench Metal
- 58,747
- Tier
- Entry level · 16/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Resident Evil 3 asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 16 GB | 53FPS | 33FPS |
| 32 GB | 53FPS | 33FPS |
Other Macs for Resident Evil 3
1080p · High

MacBook Pro M1
M1 · 8 GPU
27FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
22FPSView analysis
Mac Studio M1 Max
M1 Max · 24/32 GPU
93FPSView analysis
MacBook Pro M1 Max
M1 Max · 24/32 GPU
91FPSView analysis
iMac M1
M1 · 7/8 GPU
25FPSView analysis
Mac mini M1
M1 · 8 GPU
28FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
68FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
66FPSView analysis
Resident Evil 3 on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M1 Pro
- Baldur's Gate 335FPS
- Control Ultimate Edition35FPS
- Death Stranding Director's Cut65FPS
- Hitman World of Assassination71FPS
- Lies of P94FPS
- Metro Exodus55FPS
- Resident Evil 449FPS
- Resident Evil Village49FPS
- Total War: PHARAOH31FPS
- Frostpunk 269FPS
Official Mac requirements
- Minimum
- Mac with Apple silicon (M1 or later)
Source: apps.apple.com
FAQ
Can the 16 GB MacBook Pro M1 Pro run Resident Evil 3?
Yes. With 16 GB we estimate 53 FPS at 1080p High.
Can Resident Evil 3 hit 60 FPS on the MacBook Pro M1 Pro?
Yes: at 1080p Medium it runs around 64 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M1 Pro gets about 33 FPS at 1440p and about 17 FPS at 4K in Resident Evil 3. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Resident Evil 3 native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.