How many FPS does Rise of the Tomb Raider get on the MacBook Air M3? 1080p, 1440p and 4K performance
50FPS
1080p High
Estimate
31
1440p
16
4K
About 50 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the MacBook Air M3 (Apple M3, 8-core GPU, 8 GB). It plays smoothly.
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on MacBook Air M3 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 69FPS | 60FPS | 50FPS | 41FPS |
| 1440p | 44FPS | 38FPS | 31FPS | 26FPS |
| 4K | 22FPS | 19FPS | 16FPS | 13FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Medium
≈ 60 FPS
For 30 FPS
1440p · High
≈ 31 FPS
Moving to 1440p High puts the MacBook Air M3 at about 31 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Air M3 enough for Rise of the Tomb Raider?
Yes: 50 FPS at 1080p High is smooth. At 1440p it drops to 31 FPS.
Smooth · 1440p 31 FPS · 4K 16 FPS
MacBook Air M3 or MacBook Air M4 for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the MacBook Air M3 gets 50 FPS and the MacBook Air M4 61 FPS: 22% more.
MacBook Air M3 specs

- Chip
- Apple M3
- GPU cores
- 8 / 10
- Unified memory
- 8 / 16 / 24 GB
- Cooling
- Fanless
- Geekbench Metal
- 41,753
- Tier
- Entry level · 11/100
Other Macs with the M3 chip
The Apple M3 also powers the MacBook Pro M3 and the iMac M3. In Rise of the Tomb Raider, the MacBook Pro M3 gets 67 FPS at 1080p High, 34% more than the MacBook Air M3, mainly because its fan keeps clocks up under load.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 8 GB | 50FPS | 31FPS |
| 16 GB | 51FPS | 32FPS |
| 24 GB | 51FPS | 32FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

MacBook Pro M3
M3 · 10 GPU
67FPSView analysis
iMac M3
M3 · 8/10 GPU
55FPSView analysis
MacBook Pro M3 Pro
M3 Pro · 14/18 GPU
90FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
35FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
61FPSView analysis
MacBook Pro M4
M4 · 10 GPU
81FPSView analysis
Mac mini M4
M4 · 10 GPU
83FPSView analysis
iMac M4
M4 · 8/10 GPU
67FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Air M3
- Death Stranding Director's Cut38FPS
- Hitman World of Assassination43FPS
- Lies of P56FPS
- Metro Exodus33FPS
- Frostpunk 242FPS
- GRID Legends54FPS
- No Man's Sky42FPS
- Resident Evil 242FPS
- Resident Evil 332FPS
- Resident Evil 7 biohazard42FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 8 GB MacBook Air M3 run Rise of the Tomb Raider?
Yes. With 8 GB we estimate 50 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the MacBook Air M3?
Yes: at 1080p Medium it runs around 60 FPS.
Does the MacBook Air M3 throttle in Rise of the Tomb Raider?
The MacBook Air M3 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 10% in a game this demanding.
What about 1440p and 4K?
On High, the MacBook Air M3 gets about 31 FPS at 1440p and about 16 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









