How many FPS does Shadow of the Tomb Raider get on the Mac Pro M2 Ultra? 1080p, 1440p and 4K performance
150FPS
1080p High
Estimate
122
1440p
69
4K
About 150 FPS at 1080p on High: Shadow of the Tomb Raider runs through Rosetta 2 on the Mac Pro M2 Ultra (Apple M2 Ultra, 60-core GPU, 64 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Shadow of the Tomb Raider FPS on Mac Pro M2 Ultra by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 157FPS | 155FPS | 150FPS | 141FPS |
| 1440p | 144FPS | 136FPS | 122FPS | 106FPS |
| 4K | 94FPS | 82FPS | 69FPS | 57FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 106 FPS
For 30 FPS
1440p · Ultra
≈ 106 FPS
Moving to 1440p High puts the Mac Pro M2 Ultra at about 122 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Pro M2 Ultra enough for Shadow of the Tomb Raider?
Yes, comfortably: 150 FPS at 1080p High. You can move to 1440p (122 FPS) or your display’s native resolution.
Excellent · 1440p 122 FPS · 4K 69 FPS
Mac Pro M2 Ultra or MacBook Pro M5 Max for Shadow of the Tomb Raider?
In Shadow of the Tomb Raider at 1080p High, the Mac Pro M2 Ultra gets 150 FPS and the MacBook Pro M5 Max 150 FPS: 0% more.
Mac Pro M2 Ultra specs

- Chip
- Apple M2 Ultra
- GPU cores
- 60 / 76
- Unified memory
- 64 / 128 / 192 GB
- Cooling
- Fan
- Geekbench Metal
- 187,740
- Tier
- High end · 51/100
Other Macs with the M2 Ultra chip
The Apple M2 Ultra also powers the Mac Studio M2 Ultra. In Shadow of the Tomb Raider they perform practically the same as the Mac Pro M2 Ultra.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Shadow of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 64 GB | 150FPS | 122FPS |
| 128 GB | 150FPS | 122FPS |
| 192 GB | 150FPS | 122FPS |
Other Macs for Shadow of the Tomb Raider
1080p · High

Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
150FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
117FPSView analysis
Mac Studio M2 Max
M2 Max · 30/38 GPU
119FPSView analysis
Mac Studio M3 Ultra
M3 Ultra · 60/80 GPU
152FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
74FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
72FPSView analysis
Mac Studio M1 Ultra
M1 Ultra · 48/64 GPU
133FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
33FPSView analysis
Shadow of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Pro M2 Ultra
- Assassin's Creed Shadows53FPS
- Crimson Desert79FPS
- Cyberpunk 207786FPS
- Baldur's Gate 3116FPS
- Control Ultimate Edition115FPS
- Death Stranding Director's Cut140FPS
- Hitman World of Assassination142FPS
- Lies of P143FPS
- Metro Exodus138FPS
- Resident Evil 4133FPS
Official Mac requirements
- Minimum
- macOS 10.15 · Intel Core i5 2 GHz · 8 GB memory · 2 GB AMD Radeon R9 M290 or 1.5 GB Intel Iris 540 · 40 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 64 GB Mac Pro M2 Ultra run Shadow of the Tomb Raider?
Yes. With 64 GB we estimate 150 FPS at 1080p High.
Can Shadow of the Tomb Raider hit 60 FPS on the Mac Pro M2 Ultra?
Yes: at 1440p Ultra it runs around 106 FPS.
What about 1440p and 4K?
On High, the Mac Pro M2 Ultra gets about 122 FPS at 1440p and about 69 FPS at 4K in Shadow of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Shadow of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Shadow of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









