How many FPS does Total War: WARHAMMER III get on the MacBook Pro M2 Max? 1080p, 1440p and 4K performance
63FPS
1080p High
Estimate
39
1440p
20
4K
About 63 FPS at 1080p on High: Total War: WARHAMMER III runs natively on the MacBook Pro M2 Max (Apple M2 Max, 30-core GPU, 32 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Total War: WARHAMMER III FPS on MacBook Pro M2 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 86FPS | 75FPS | 63FPS | 52FPS |
| 1440p | 55FPS | 48FPS | 39FPS | 33FPS |
| 4K | 28FPS | 25FPS | 20FPS | 17FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · High
≈ 63 FPS
For 30 FPS
1440p · Ultra
≈ 33 FPS
Moving to 1440p High puts the MacBook Pro M2 Max at about 39 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M2 Max enough for Total War: WARHAMMER III?
Yes, comfortably: 63 FPS at 1080p High. You can move to 1440p (39 FPS) or your display’s native resolution.
Excellent · 1440p 39 FPS · 4K 20 FPS
MacBook Pro M2 Max or MacBook Pro M3 Max for Total War: WARHAMMER III?
In Total War: WARHAMMER III at 1080p High, the MacBook Pro M2 Max gets 63 FPS and the MacBook Pro M3 Max 66 FPS: 5% more.
MacBook Pro M2 Max specs

- Chip
- Apple M2 Max
- GPU cores
- 30 / 38
- Unified memory
- 32 / 64 / 96 GB
- Cooling
- Fan
- Geekbench Metal
- 119,656
- Tier
- Mid range · 33/100
Other Macs with the M2 Max chip
The Apple M2 Max also powers the Mac Studio M2 Max. In Total War: WARHAMMER III, the Mac Studio M2 Max gets 65 FPS at 1080p High, 3% more than the MacBook Pro M2 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Total War: WARHAMMER III asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 32 GB | 63FPS | 39FPS |
| 64 GB | 63FPS | 39FPS |
| 96 GB | 63FPS | 39FPS |
Other Macs for Total War: WARHAMMER III
1080p · High

Mac Studio M2 Max
M2 Max · 30/38 GPU
65FPSView analysis
Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
101FPSView analysis
Mac Pro M2 Ultra
M2 Ultra · 60/76 GPU
101FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
37FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
36FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
15FPSView analysis
MacBook Pro M3 Max
M3 Max · 30/40 GPU
66FPSView analysis
Mac mini M2
M2 · 10 GPU
22FPSView analysis
Total War: WARHAMMER III on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M2 Max
- Assassin's Creed Shadows31FPS
- Crimson Desert47FPS
- Cyberpunk 207753FPS
- Baldur's Gate 376FPS
- Control Ultimate Edition75FPS
- Death Stranding Director's Cut122FPS
- Hitman World of Assassination129FPS
- Lies of P138FPS
- Metro Exodus114FPS
- Resident Evil 4101FPS
Official Mac requirements
- Minimum
- macOS 15.7 · Apple M1 (8-core CPU, 7-core GPU) or better · 8 GB memory · 125 GB storage
Source: store.steampowered.com
FAQ
Can the 32 GB MacBook Pro M2 Max run Total War: WARHAMMER III?
Yes. With 32 GB we estimate 63 FPS at 1080p High.
Can Total War: WARHAMMER III hit 60 FPS on the MacBook Pro M2 Max?
Yes: at 1080p High it runs around 63 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M2 Max gets about 39 FPS at 1440p and about 20 FPS at 4K in Total War: WARHAMMER III. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Total War: WARHAMMER III has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Total War: WARHAMMER III native on Apple Silicon?
Yes, it has a native Apple Silicon version ported by Feral Interactive, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









