How many FPS does Total War: WARHAMMER III get on the MacBook Pro M4 Max? 1080p, 1440p and 4K performance
85FPS
1080p High
Estimate
55
1440p
28
4K
About 85 FPS at 1080p on High: Total War: WARHAMMER III runs natively on the MacBook Pro M4 Max (Apple M4 Max, 32-core GPU, 36 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Total War: WARHAMMER III FPS on MacBook Pro M4 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 111FPS | 100FPS | 85FPS | 72FPS |
| 1440p | 76FPS | 66FPS | 55FPS | 45FPS |
| 4K | 40FPS | 34FPS | 28FPS | 23FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Medium
≈ 66 FPS
For 30 FPS
1440p · Ultra
≈ 45 FPS
Moving to 1440p High puts the MacBook Pro M4 Max at about 55 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M4 Max enough for Total War: WARHAMMER III?
Yes, comfortably: 85 FPS at 1080p High. You can move to 1440p (55 FPS) or your display’s native resolution.
Excellent · 1440p 55 FPS · 4K 28 FPS
MacBook Pro M4 Max or MacBook Pro M5 Max for Total War: WARHAMMER III?
In Total War: WARHAMMER III at 1080p High, the MacBook Pro M4 Max gets 85 FPS and the MacBook Pro M5 Max 101 FPS: 19% more.
MacBook Pro M4 Max specs

- Chip
- Apple M4 Max
- GPU cores
- 32 / 40
- Unified memory
- 36 / 48 / 64 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 161,219
- Tier
- High end · 44/100
Other Macs with the M4 Max chip
The Apple M4 Max also powers the Mac Studio M4 Max. In Total War: WARHAMMER III, the Mac Studio M4 Max gets 88 FPS at 1080p High, 4% more than the MacBook Pro M4 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Total War: WARHAMMER III asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 36 GB | 85FPS | 55FPS |
| 48 GB | 85FPS | 55FPS |
| 64 GB | 85FPS | 55FPS |
| 128 GB | 85FPS | 55FPS |
Other Macs for Total War: WARHAMMER III
1080p · High

Mac Studio M4 Max
M4 Max · 32/40 GPU
88FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
49FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
50FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
101FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
104FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
12FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
21FPSView analysis
MacBook Pro M4
M4 · 10 GPU
29FPSView analysis
Total War: WARHAMMER III on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M4 Max
- Assassin's Creed Shadows43FPS
- Crimson Desert65FPS
- Cyberpunk 207772FPS
- Baldur's Gate 3101FPS
- Control Ultimate Edition99FPS
- Death Stranding Director's Cut136FPS
- Hitman World of Assassination139FPS
- Lies of P142FPS
- Metro Exodus132FPS
- Resident Evil 4124FPS
Official Mac requirements
- Minimum
- macOS 15.7 · Apple M1 (8-core CPU, 7-core GPU) or better · 8 GB memory · 125 GB storage
Source: store.steampowered.com
FAQ
Can the 36 GB MacBook Pro M4 Max run Total War: WARHAMMER III?
Yes. With 36 GB we estimate 85 FPS at 1080p High.
Can Total War: WARHAMMER III hit 60 FPS on the MacBook Pro M4 Max?
Yes: at 1440p Medium it runs around 66 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M4 Max gets about 55 FPS at 1440p and about 28 FPS at 4K in Total War: WARHAMMER III. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Total War: WARHAMMER III has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Total War: WARHAMMER III native on Apple Silicon?
Yes, it has a native Apple Silicon version ported by Feral Interactive, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









