MacGameFPS

How many FPS does Cities: Skylines get on the Mac Studio M2 Max? 1080p, 1440p and 4K performance

164FPS

1080p High

Estimate

127

1440p

70

4K

Excellent

About 164 FPS at 1080p on High: Cities: Skylines runs through Rosetta 2 on the Mac Studio M2 Max (Apple M2 Max, 30-core GPU, 32 GB). It has headroom to spare, so you can raise resolution or quality.

Data reviewed October 1, 2026 · how we calculate it

Cities: Skylines FPS on Mac Studio M2 Max by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p175FPS172FPS164FPS152FPS
1440p156FPS145FPS127FPS110FPS
4K97FPS84FPS70FPS58FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

1440p · Ultra

≈ 110 FPS

For 30 FPS

1440p · Ultra

≈ 110 FPS

Moving to 1440p High puts the Mac Studio M2 Max at about 127 FPS. This game has no MetalFX, so resolution is the setting that matters most.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the Mac Studio M2 Max enough for Cities: Skylines?

Yes, comfortably: 164 FPS at 1080p High. You can move to 1440p (127 FPS) or your display’s native resolution.

Excellent · 1440p 127 FPS · 4K 70 FPS

Mac Studio M2 Max or MacBook Pro M3 Max for Cities: Skylines?

In Cities: Skylines at 1080p High, the Mac Studio M2 Max gets 164 FPS and the MacBook Pro M3 Max 166 FPS: 1% more.

Mac Studio M2 Max specs

Mac Studio M2 Max
Chip
Apple M2 Max
GPU cores
30 / 38
Unified memory
32 / 64 / 96 GB
Cooling
Fan
Geekbench Metal
119,656
Tier
Mid range · 33/100

See the Mac Studio M2 Max’s FPS in every game →

Other Macs with the M2 Max chip

The Apple M2 Max also powers the MacBook Pro M2 Max. In Cities: Skylines they perform practically the same as the Mac Studio M2 Max.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Cities: Skylines asks for 6 GB minimum.

Memory1080p High1440p High
32 GB164FPS127FPS
64 GB164FPS127FPS
96 GB164FPS127FPS

Other Macs for Cities: Skylines

1080p · High

Cities: Skylines on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the Mac Studio M2 Max

Every game on the Mac Studio M2 Max →

Official Mac requirements

Minimum
OS X 10.11 · Intel Core 2 Duo 3.0 GHz · 6 GB memory · 512 MB dedicated GPU · 4 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Recommended
OS X 10.11 · Intel Core i5-3470 · 8 GB memory · 2 GB dedicated GPU

Source: store.steampowered.com

FAQ

Can the 32 GB Mac Studio M2 Max run Cities: Skylines?

Yes. With 32 GB we estimate 164 FPS at 1080p High.

Can Cities: Skylines hit 60 FPS on the Mac Studio M2 Max?

Yes: at 1440p Ultra it runs around 110 FPS.

What about 1440p and 4K?

On High, the Mac Studio M2 Max gets about 127 FPS at 1440p and about 70 FPS at 4K in Cities: Skylines. These are native figures.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. Cities: Skylines has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Cities: Skylines native on Apple Silicon?

Not quite: it has an official macOS version, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.