How many FPS does Civilization VI get on the MacBook Pro M1 Max? 1080p, 1440p and 4K performance
148FPS
1080p High
Estimate
105
1440p
56
4K
About 148 FPS at 1080p on High: Civilization VI runs through Rosetta 2 on the MacBook Pro M1 Max (Apple M1 Max, 24-core GPU, 32 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Civilization VI FPS on MacBook Pro M1 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 169FPS | 162FPS | 148FPS | 132FPS |
| 1440p | 137FPS | 123FPS | 105FPS | 89FPS |
| 4K | 78FPS | 67FPS | 56FPS | 46FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 89 FPS
For 30 FPS
1440p · Ultra
≈ 89 FPS
Moving to 1440p High puts the MacBook Pro M1 Max at about 105 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M1 Max enough for Civilization VI?
Yes, comfortably: 148 FPS at 1080p High. You can move to 1440p (105 FPS) or your display’s native resolution.
Excellent · 1440p 105 FPS · 4K 56 FPS
MacBook Pro M1 Max or MacBook Pro M5 Pro for Civilization VI?
In Civilization VI at 1080p High, the MacBook Pro M1 Max gets 148 FPS and the MacBook Pro M5 Pro 162 FPS: 9% more.
MacBook Pro M1 Max specs

- Chip
- Apple M1 Max
- GPU cores
- 24 / 32
- Unified memory
- 32 / 64 GB
- Cooling
- Fan
- Geekbench Metal
- 97,900
- Tier
- Mid range · 27/100
Other Macs with the M1 Max chip
The Apple M1 Max also powers the Mac Studio M1 Max. In Civilization VI they perform practically the same as the MacBook Pro M1 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Civilization VI asks for 6 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 32 GB | 148FPS | 105FPS |
| 64 GB | 148FPS | 105FPS |
Other Macs for Civilization VI
1080p · High

Mac Studio M1 Max
M1 Max · 24/32 GPU
149FPSView analysis
MacBook Pro M1 Pro
M1 Pro · 14/16 GPU
96FPSView analysis
Mac Studio M1 Ultra
M1 Ultra · 48/64 GPU
171FPSView analysis
MacBook Pro M1
M1 · 8 GPU
52FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
44FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
163FPSView analysis
Mac Studio M2 Max
M2 Max · 30/38 GPU
164FPSView analysis
iMac M1
M1 · 7/8 GPU
46FPSView analysis
Civilization VI on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M1 Max
- Cyberpunk 207743FPS
- Baldur's Gate 362FPS
- Control Ultimate Edition60FPS
- Death Stranding Director's Cut107FPS
- Hitman World of Assassination117FPS
- Lies of P131FPS
- Metro Exodus97FPS
- Resident Evil 484FPS
- Resident Evil Village84FPS
- Total War: PHARAOH55FPS
Official Mac requirements
- Minimum
- macOS 10.14.6 Mojave · Intel Core i5 2.7 GHz · 6 GB memory · 1 GB GPU · 17 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 32 GB MacBook Pro M1 Max run Civilization VI?
Yes. With 32 GB we estimate 148 FPS at 1080p High.
Can Civilization VI hit 60 FPS on the MacBook Pro M1 Max?
Yes: at 1440p Ultra it runs around 89 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M1 Max gets about 105 FPS at 1440p and about 56 FPS at 4K in Civilization VI. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Civilization VI has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Civilization VI native on Apple Silicon?
Not quite: it has an official macOS version ported by Aspyr, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









