How many FPS does No Man's Sky get on the MacBook Pro M3 Max? 1080p, 1440p and 4K performance
135FPS
1080p High
Estimate
97
1440p
51
4K
About 135 FPS at 1080p on High: No Man's Sky runs natively on the MacBook Pro M3 Max (Apple M3 Max, 30-core GPU, 36 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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No Man's Sky FPS on MacBook Pro M3 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 151FPS | 146FPS | 135FPS | 121FPS |
| 1440p | 125FPS | 113FPS | 97FPS | 82FPS |
| 4K | 72FPS | 62FPS | 51FPS | 43FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 82 FPS
For 30 FPS
1440p · Ultra
≈ 82 FPS
Moving to 1440p High puts the MacBook Pro M3 Max at about 97 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders No Man's Sky at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 36 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 135FPS | 147FPS | 153FPS | 156FPS |
| 1440p | 97FPS | 115FPS | 130FPS | 139FPS |
| 4K | 51FPS | 64FPS | 76FPS | 86FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M3 Max enough for No Man's Sky?
Yes, comfortably: 135 FPS at 1080p High. You can move to 1440p (97 FPS) or your display’s native resolution.
Excellent · 1440p 97 FPS · 4K 51 FPS
MacBook Pro M3 Max or MacBook Pro M4 Max for No Man's Sky?
In No Man's Sky at 1080p High, the MacBook Pro M3 Max gets 135 FPS and the MacBook Pro M4 Max 149 FPS: 10% more.
MacBook Pro M3 Max specs

- Chip
- Apple M3 Max
- GPU cores
- 30 / 40
- Unified memory
- 36 / 48 / 64 / 96 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 125,208
- Tier
- Mid range · 34/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. No Man's Sky asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 36 GB | 135FPS | 97FPS |
| 48 GB | 135FPS | 97FPS |
| 64 GB | 135FPS | 97FPS |
| 96 GB | 135FPS | 97FPS |
| 128 GB | 135FPS | 97FPS |
Other Macs for No Man's Sky
1080p · High

MacBook Pro M3 Pro
M3 Pro · 14/18 GPU
78FPSView analysis
Mac Studio M3 Ultra
M3 Ultra · 60/80 GPU
156FPSView analysis
MacBook Pro M4 Max
M4 Max · 32/40 GPU
149FPSView analysis
MacBook Air M3
M3 · 8/10 GPU
42FPSView analysis
Mac Studio M4 Max
M4 Max · 32/40 GPU
150FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
131FPSView analysis
Mac Studio M2 Max
M2 Max · 30/38 GPU
133FPSView analysis
MacBook Pro M3
M3 · 10 GPU
57FPSView analysis
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M3 Max
- Assassin's Creed Shadows32FPS
- Crimson Desert50FPS
- Cyberpunk 207756FPS
- Baldur's Gate 380FPS
- Control Ultimate Edition78FPS
- Death Stranding Director's Cut125FPS
- Hitman World of Assassination132FPS
- Lies of P139FPS
- Metro Exodus117FPS
- Resident Evil 4105FPS
Official Mac requirements
- Minimum
- Any Mac with Apple silicon, including MacBook Air · macOS Ventura or later (Metal 3)
Source: www.nomanssky.com
FAQ
Can the 36 GB MacBook Pro M3 Max run No Man's Sky?
Yes. With 36 GB we estimate 135 FPS at 1080p High.
Can No Man's Sky hit 60 FPS on the MacBook Pro M3 Max?
Yes: at 1440p Ultra it runs around 82 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M3 Max gets about 97 FPS at 1440p and about 51 FPS at 4K in No Man's Sky. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is No Man's Sky native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









