How many FPS does Resident Evil 2 get on the Mac Studio M5 Ultra? 1080p, 1440p and 4K performance
160FPS
1080p High
Estimate
157
1440p
132
4K
About 160 FPS at 1080p on High: Resident Evil 2 runs natively on the Mac Studio M5 Ultra (Apple M5 Ultra, 64-core GPU, 96 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it
Resident Evil 2 FPS on Mac Studio M5 Ultra by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 160FPS | 160FPS | 160FPS | 159FPS |
| 1440p | 159FPS | 159FPS | 157FPS | 154FPS |
| 4K | 150FPS | 144FPS | 132FPS | 118FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 154 FPS
For 30 FPS
1440p · Ultra
≈ 154 FPS
Moving to 1440p High puts the Mac Studio M5 Ultra at about 157 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Resident Evil 2 at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 96 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 160FPS | 160FPS | 160FPS | 160FPS |
| 1440p | 157FPS | 159FPS | 159FPS | 160FPS |
| 4K | 132FPS | 145FPS | 152FPS | 155FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M5 Ultra enough for Resident Evil 2?
Yes, comfortably: 160 FPS at 1080p High. You can move to 1440p (157 FPS) or your display’s native resolution.
Excellent · 1440p 157 FPS · 4K 132 FPS
Mac Studio M5 Ultra specs

- Chip
- Apple M5 Ultra
- GPU cores
- 64 / 80
- Unified memory
- 96 / 256 / 512 GB
- Cooling
- Fan
- Geekbench Metal
- 329,857
- Tier
- Enthusiast · 90/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Resident Evil 2 asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 96 GB | 160FPS | 157FPS |
| 256 GB | 160FPS | 157FPS |
| 512 GB | 160FPS | 157FPS |
Other Macs for Resident Evil 2
1080p · High

MacBook Pro M5 Max
M5 Max · 32/40 GPU
155FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
155FPSView analysis
MacBook Pro M5 Pro
M5 Pro · 16/20 GPU
130FPSView analysis
Mac mini M5 Pro
M5 Pro · 16/20 GPU
131FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
71FPSView analysis
MacBook Pro M5
M5 · 10 GPU
95FPSView analysis
MacBook Pro M4 Max
M4 Max · 32/40 GPU
149FPSView analysis
Mac Studio M4 Max
M4 Max · 32/40 GPU
150FPSView analysis
Resident Evil 2 on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M5 Ultra
- Assassin's Creed Shadows90FPS
- Crimson Desert111FPS
- Cyberpunk 2077114FPS
- Baldur's Gate 3140FPS
- Control Ultimate Edition140FPS
- Death Stranding Director's Cut144FPS
- Hitman World of Assassination144FPS
- Lies of P144FPS
- Metro Exodus143FPS
- Resident Evil 4143FPS
Official Mac requirements
- Minimum
- Mac with Apple silicon (M1 or later)
Source: apps.apple.com
FAQ
Can the 96 GB Mac Studio M5 Ultra run Resident Evil 2?
Yes. With 96 GB we estimate 160 FPS at 1080p High.
Can Resident Evil 2 hit 60 FPS on the Mac Studio M5 Ultra?
Yes: at 1440p Ultra it runs around 154 FPS.
What about 1440p and 4K?
On High, the Mac Studio M5 Ultra gets about 157 FPS at 1440p and about 132 FPS at 4K in Resident Evil 2. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Resident Evil 2 native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.