How many FPS does Rise of the Tomb Raider get on the MacBook Air M1? 1080p, 1440p and 4K performance
34FPS
1080p High
Estimate
21
1440p
11
4K
About 34 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the MacBook Air M1 (Apple M1, 7-core GPU, 8 GB). It is playable, with little headroom. For 30 FPS, use 1440p Low (about 30 FPS).
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on MacBook Air M1 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 47FPS | 41FPS | 34FPS | 28FPS |
| 1440p | 30FPS | 26FPS | 21FPS | 18FPS |
| 4K | 15FPS | 13FPS | 11FPS | 9FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
Not reached even on Low at 1080p, nor with MetalFX.
For 30 FPS
1440p · Low
≈ 30 FPS
Moving to 1440p High puts the MacBook Air M1 at about 21 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Air M1 enough for Rise of the Tomb Raider?
Just about: 34 FPS at 1080p High is playable but has no headroom. Dropping to Medium steadies it.
Playable · 1440p 21 FPS · 4K 11 FPS
MacBook Air M1 or MacBook Neo for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the MacBook Air M1 gets 34 FPS and the MacBook Neo 35 FPS: 3% more.
MacBook Air M1 specs

- Chip
- Apple M1
- GPU cores
- 7 / 8
- Unified memory
- 8 / 16 GB
- Cooling
- Fanless
- Geekbench Metal
- 29,497
- Tier
- Entry level · 8/100
Other Macs with the M1 chip
The Apple M1 also powers the MacBook Pro M1, the Mac mini M1, and the iMac M1. In Rise of the Tomb Raider, the Mac mini M1 gets 43 FPS at 1080p High, 26% more than the MacBook Air M1, mainly because its fan keeps clocks up under load.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 8 GB | 34FPS | 21FPS |
| 16 GB | 35FPS | 22FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

MacBook Pro M1
M1 · 8 GPU
42FPSView analysis
iMac M1
M1 · 7/8 GPU
38FPSView analysis
Mac mini M1
M1 · 8 GPU
43FPSView analysis
MacBook Pro M1 Pro
M1 Pro · 14/16 GPU
80FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
47FPSView analysis
Mac mini M2
M2 · 10 GPU
64FPSView analysis
Mac Studio M1 Max
M1 Max · 24/32 GPU
128FPSView analysis
MacBook Pro M2
M2 · 10 GPU
63FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Air M1
- Hitman World of Assassination30FPS
- Lies of P38FPS
- GRID Legends37FPS
- Cities: Skylines44FPS
- Civilization VI44FPS
- Civilization VII38FPS
- Crusader Kings III44FPS
- Divinity: Original Sin 244FPS
- Final Fantasy XIV44FPS
- Pathfinder: Wrath of the Righteous44FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 8 GB MacBook Air M1 run Rise of the Tomb Raider?
Yes. With 8 GB we estimate 34 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the MacBook Air M1?
Not consistently. For 30 FPS, use 1440p Low (about 30 FPS).
Does the MacBook Air M1 throttle in Rise of the Tomb Raider?
The MacBook Air M1 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 10% in a game this demanding.
What about 1440p and 4K?
On High, the MacBook Air M1 gets about 21 FPS at 1440p and about 11 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









