How many FPS does Rise of the Tomb Raider get on the MacBook Air M2? 1080p, 1440p and 4K performance
47FPS
1080p High
Estimate
29
1440p
15
4K
About 47 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the MacBook Air M2 (Apple M2, 8-core GPU, 8 GB). It plays smoothly.
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on MacBook Air M2 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 65FPS | 56FPS | 47FPS | 39FPS |
| 1440p | 41FPS | 35FPS | 29FPS | 24FPS |
| 4K | 21FPS | 18FPS | 15FPS | 12FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Low
≈ 65 FPS
For 30 FPS
1440p · Medium
≈ 35 FPS
Moving to 1440p High puts the MacBook Air M2 at about 29 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Air M2 enough for Rise of the Tomb Raider?
Yes: 47 FPS at 1080p High is smooth. At 1440p it drops to 29 FPS.
Smooth · 1440p 29 FPS · 4K 15 FPS
MacBook Air M2 or MacBook Air M3 for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the MacBook Air M2 gets 47 FPS and the MacBook Air M3 50 FPS: 6% more.
MacBook Air M2 specs

- Chip
- Apple M2
- GPU cores
- 8 / 10
- Unified memory
- 8 / 16 / 24 GB
- Cooling
- Fanless
- Geekbench Metal
- 39,429
- Tier
- Entry level · 11/100
Other Macs with the M2 chip
The Apple M2 also powers the MacBook Pro M2 and the Mac mini M2. In Rise of the Tomb Raider, the Mac mini M2 gets 64 FPS at 1080p High, 36% more than the MacBook Air M2, mainly because its fan keeps clocks up under load.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 8 GB | 47FPS | 29FPS |
| 16 GB | 48FPS | 30FPS |
| 24 GB | 48FPS | 30FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

Mac mini M2
M2 · 10 GPU
64FPSView analysis
MacBook Pro M2
M2 · 10 GPU
63FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
100FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
98FPSView analysis
MacBook Air M3
M3 · 8/10 GPU
50FPSView analysis
MacBook Pro M1
M1 · 8 GPU
42FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
34FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
141FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Air M2
- Death Stranding Director's Cut35FPS
- Hitman World of Assassination41FPS
- Lies of P52FPS
- Metro Exodus31FPS
- Frostpunk 240FPS
- GRID Legends51FPS
- No Man's Sky40FPS
- Resident Evil 240FPS
- Resident Evil 330FPS
- Resident Evil 7 biohazard40FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 8 GB MacBook Air M2 run Rise of the Tomb Raider?
Yes. With 8 GB we estimate 47 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the MacBook Air M2?
Yes: at 1080p Low it runs around 65 FPS.
Does the MacBook Air M2 throttle in Rise of the Tomb Raider?
The MacBook Air M2 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 10% in a game this demanding.
What about 1440p and 4K?
On High, the MacBook Air M2 gets about 29 FPS at 1440p and about 15 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









