How many FPS does Rise of the Tomb Raider get on the MacBook Pro M4 Pro? 1080p, 1440p and 4K performance
124FPS
1080p High
Estimate
84
1440p
44
4K
About 124 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the MacBook Pro M4 Pro (Apple M4 Pro, 16-core GPU, 24 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

Don't have Rise of the Tomb Raider yet?
Official Steam key that also activates on Mac. Cheaper on Eneba.
Play in your browser — no downloads, no sign-up.
Rise of the Tomb Raider FPS on MacBook Pro M4 Pro by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 146FPS | 137FPS | 124FPS | 108FPS |
| 1440p | 113FPS | 100FPS | 84FPS | 71FPS |
| 4K | 62FPS | 53FPS | 44FPS | 37FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 71 FPS
For 30 FPS
1440p · Ultra
≈ 71 FPS
Moving to 1440p High puts the MacBook Pro M4 Pro at about 84 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M4 Pro enough for Rise of the Tomb Raider?
Yes, comfortably: 124 FPS at 1080p High. You can move to 1440p (84 FPS) or your display’s native resolution.
Excellent · 1440p 84 FPS · 4K 44 FPS
MacBook Pro M4 Pro or MacBook Pro M5 Pro for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the MacBook Pro M4 Pro gets 124 FPS and the MacBook Pro M5 Pro 140 FPS: 13% more.
MacBook Pro M4 Pro specs

- Chip
- Apple M4 Pro
- GPU cores
- 16 / 20
- Unified memory
- 24 / 48 GB
- Cooling
- Fan
- Geekbench Metal
- 94,881
- Tier
- Mid range · 26/100
Other Macs with the M4 Pro chip
The Apple M4 Pro also powers the Mac mini M4 Pro. In Rise of the Tomb Raider they perform practically the same as the MacBook Pro M4 Pro.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 24 GB | 124FPS | 84FPS |
| 48 GB | 124FPS | 84FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

Mac mini M4 Pro
M4 Pro · 16/20 GPU
126FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
35FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
61FPSView analysis
MacBook Pro M4 Max
M4 Max · 32/40 GPU
154FPSView analysis
MacBook Pro M4
M4 · 10 GPU
81FPSView analysis
Mac mini M4
M4 · 10 GPU
83FPSView analysis
iMac M4
M4 · 8/10 GPU
67FPSView analysis
Mac Studio M4 Max
M4 Max · 32/40 GPU
154FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M4 Pro
- Crimson Desert37FPS
- Cyberpunk 207741FPS
- Baldur's Gate 360FPS
- Control Ultimate Edition58FPS
- Death Stranding Director's Cut104FPS
- Hitman World of Assassination115FPS
- Lies of P129FPS
- Metro Exodus94FPS
- Resident Evil 482FPS
- Resident Evil Village82FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 24 GB MacBook Pro M4 Pro run Rise of the Tomb Raider?
Yes. With 24 GB we estimate 124 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the MacBook Pro M4 Pro?
Yes: at 1440p Ultra it runs around 71 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M4 Pro gets about 84 FPS at 1440p and about 44 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









