How many FPS does Rise of the Tomb Raider get on the MacBook Pro M5 Pro? 1080p, 1440p and 4K performance
140FPS
1080p High
Estimate
104
1440p
56
4K
About 140 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the MacBook Pro M5 Pro (Apple M5 Pro, 16-core GPU, 24 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on MacBook Pro M5 Pro by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 154FPS | 149FPS | 140FPS | 127FPS |
| 1440p | 132FPS | 120FPS | 104FPS | 88FPS |
| 4K | 78FPS | 67FPS | 56FPS | 46FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 88 FPS
For 30 FPS
1440p · Ultra
≈ 88 FPS
Moving to 1440p High puts the MacBook Pro M5 Pro at about 104 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M5 Pro enough for Rise of the Tomb Raider?
Yes, comfortably: 140 FPS at 1080p High. You can move to 1440p (104 FPS) or your display’s native resolution.
Excellent · 1440p 104 FPS · 4K 56 FPS
MacBook Pro M5 Pro or MacBook Pro M5 Max for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the MacBook Pro M5 Pro gets 140 FPS and the MacBook Pro M5 Max 157 FPS: 12% more.
MacBook Pro M5 Pro specs

- Chip
- Apple M5 Pro
- GPU cores
- 16 / 20
- Unified memory
- 24 / 36 / 48 / 64 GB
- Cooling
- Fan
- Geekbench Metal
- 117,101
- Tier
- Mid range · 32/100
Other Macs with the M5 Pro chip
The Apple M5 Pro also powers the Mac mini M5 Pro. In Rise of the Tomb Raider they perform practically the same as the MacBook Pro M5 Pro.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 24 GB | 140FPS | 104FPS |
| 36 GB | 140FPS | 104FPS |
| 48 GB | 140FPS | 104FPS |
| 64 GB | 140FPS | 104FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

Mac mini M5 Pro
M5 Pro · 16/20 GPU
141FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
157FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
157FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
83FPSView analysis
MacBook Pro M5
M5 · 10 GPU
108FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
124FPSView analysis
Mac Studio M5 Ultra
M5 Ultra · 64/80 GPU
160FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
126FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M5 Pro
- Assassin's Creed Shadows30FPS
- Crimson Desert46FPS
- Cyberpunk 207752FPS
- Baldur's Gate 375FPS
- Control Ultimate Edition73FPS
- Death Stranding Director's Cut120FPS
- Hitman World of Assassination128FPS
- Lies of P137FPS
- Metro Exodus112FPS
- Resident Evil 499FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 24 GB MacBook Pro M5 Pro run Rise of the Tomb Raider?
Yes. With 24 GB we estimate 140 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the MacBook Pro M5 Pro?
Yes: at 1440p Ultra it runs around 88 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M5 Pro gets about 104 FPS at 1440p and about 56 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









