How many FPS does Shadow of the Tomb Raider get on the MacBook Pro M5? 1080p, 1440p and 4K performance
80FPS
1080p High
Estimate
51
1440p
26
4K
About 80 FPS at 1080p on High: Shadow of the Tomb Raider runs through Rosetta 2 on the MacBook Pro M5 (Apple M5, 10-core GPU, 16 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Shadow of the Tomb Raider FPS on MacBook Pro M5 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 108FPS | 95FPS | 80FPS | 67FPS |
| 1440p | 71FPS | 61FPS | 51FPS | 42FPS |
| 4K | 37FPS | 32FPS | 26FPS | 22FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Medium
≈ 61 FPS
For 30 FPS
1440p · Ultra
≈ 42 FPS
Moving to 1440p High puts the MacBook Pro M5 at about 51 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Pro M5 enough for Shadow of the Tomb Raider?
Yes, comfortably: 80 FPS at 1080p High. You can move to 1440p (51 FPS) or your display’s native resolution.
Excellent · 1440p 51 FPS · 4K 26 FPS
MacBook Pro M5 or Mac mini M6 for Shadow of the Tomb Raider?
In Shadow of the Tomb Raider at 1080p High, the MacBook Pro M5 gets 80 FPS and the Mac mini M6 96 FPS: 20% more.
MacBook Pro M5 specs

- Chip
- Apple M5
- GPU cores
- 10
- Unified memory
- 16 / 24 / 32 GB
- Cooling
- Fan
- Geekbench Metal
- 79,918
- Tier
- Mid range · 22/100
Other Macs with the M5 chip
The Apple M5 also powers the MacBook Air M5. In Shadow of the Tomb Raider, the MacBook Air M5 gets 60 FPS at 1080p High, 25% less than the MacBook Pro M5.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Shadow of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 16 GB | 80FPS | 51FPS |
| 24 GB | 80FPS | 51FPS |
| 32 GB | 80FPS | 51FPS |
Published measurements
- Measured28 FPS4K · Ultra · MacBook Pro M5Tom's Guide
Other Macs for Shadow of the Tomb Raider
1080p · High

MacBook Air M5
M5 · 8/10 GPU
60FPSView analysis
MacBook Pro M5 Pro
M5 Pro · 16/20 GPU
115FPSView analysis
Mac mini M5 Pro
M5 Pro · 16/20 GPU
117FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
150FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
151FPSView analysis
Mac mini M6
M6 · 12 GPU
96FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
25FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
44FPSView analysis
Shadow of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Pro M5
- Cyberpunk 207731FPS
- Baldur's Gate 350FPS
- Control Ultimate Edition48FPS
- Death Stranding Director's Cut89FPS
- Hitman World of Assassination96FPS
- Lies of P119FPS
- Metro Exodus76FPS
- Resident Evil 468FPS
- Resident Evil Village69FPS
- Total War: PHARAOH44FPS
Official Mac requirements
- Minimum
- macOS 10.15 · Intel Core i5 2 GHz · 8 GB memory · 2 GB AMD Radeon R9 M290 or 1.5 GB Intel Iris 540 · 40 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 16 GB MacBook Pro M5 run Shadow of the Tomb Raider?
Yes. With 16 GB we estimate 80 FPS at 1080p High.
Can Shadow of the Tomb Raider hit 60 FPS on the MacBook Pro M5?
Yes: at 1440p Medium it runs around 61 FPS.
What about 1440p and 4K?
On High, the MacBook Pro M5 gets about 51 FPS at 1440p and about 26 FPS at 4K in Shadow of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Shadow of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Shadow of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









