How many FPS does Civilization VII get on the Mac Studio M1 Ultra? 1080p, 1440p and 4K performance
166FPS
1080p High
Estimate
131
1440p
73
4K
About 166 FPS at 1080p on High: Civilization VII runs natively on the Mac Studio M1 Ultra (Apple M1 Ultra, 48-core GPU, 64 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

Don't have Civilization VII yet?
Official Steam key that also activates on Mac. Cheaper on Eneba.
Play in your browser — no downloads, no sign-up.
Civilization VII FPS on Mac Studio M1 Ultra by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 176FPS | 173FPS | 166FPS | 155FPS |
| 1440p | 159FPS | 148FPS | 131FPS | 114FPS |
| 4K | 101FPS | 88FPS | 73FPS | 61FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 114 FPS
For 30 FPS
1440p · Ultra
≈ 114 FPS
Moving to 1440p High puts the Mac Studio M1 Ultra at about 131 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M1 Ultra enough for Civilization VII?
Yes, comfortably: 166 FPS at 1080p High. You can move to 1440p (131 FPS) or your display’s native resolution.
Excellent · 1440p 131 FPS · 4K 73 FPS
Mac Studio M1 Ultra or MacBook Pro M4 Max for Civilization VII?
In Civilization VII at 1080p High, the Mac Studio M1 Ultra gets 166 FPS and the MacBook Pro M4 Max 171 FPS: 3% more.
Mac Studio M1 Ultra specs

- Chip
- Apple M1 Ultra
- GPU cores
- 48 / 64
- Unified memory
- 64 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 141,252
- Tier
- High end · 39/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Civilization VII asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 64 GB | 166FPS | 131FPS |
| 128 GB | 166FPS | 131FPS |
Other Macs for Civilization VII
1080p · High

Mac Studio M1 Max
M1 Max · 24/32 GPU
137FPSView analysis
MacBook Pro M1 Max
M1 Max · 24/32 GPU
136FPSView analysis
MacBook Pro M1 Pro
M1 Pro · 14/16 GPU
84FPSView analysis
Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
175FPSView analysis
Mac Pro M2 Ultra
M2 Ultra · 60/76 GPU
175FPSView analysis
MacBook Pro M1
M1 · 8 GPU
45FPSView analysis
MacBook Air M1
M1 · 7/8 GPU
38FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
155FPSView analysis
Civilization VII on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M1 Ultra
- Assassin's Creed Shadows39FPS
- Cyberpunk 207766FPS
- Baldur's Gate 393FPS
- Control Ultimate Edition91FPS
- Death Stranding Director's Cut133FPS
- Hitman World of Assassination137FPS
- Lies of P141FPS
- Metro Exodus127FPS
- Resident Evil 4117FPS
- Resident Evil Village118FPS
Official Mac requirements
- Minimum
- macOS Sequoia · Apple M1 (8-core) · 8 GB memory · 25 GB storage
- Recommended
- macOS Sequoia · Apple M2 Pro (10-core) · 16 GB memory · 25 GB storage
Source: store.steampowered.com
FAQ
Can the 64 GB Mac Studio M1 Ultra run Civilization VII?
Yes. With 64 GB we estimate 166 FPS at 1080p High.
Can Civilization VII hit 60 FPS on the Mac Studio M1 Ultra?
Yes: at 1440p Ultra it runs around 114 FPS.
What about 1440p and 4K?
On High, the Mac Studio M1 Ultra gets about 131 FPS at 1440p and about 73 FPS at 4K in Civilization VII. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Civilization VII has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Civilization VII native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam. No CrossOver, Parallels or Game Porting Toolkit needed.









