How many FPS does Cyberpunk 2077 get on the Mac mini M6? 1080p, 1440p and 4K performance
39FPS
1080p High
Estimate
24
1440p
12
4K
About 39 FPS at 1080p on High: Cyberpunk 2077 runs natively on the Mac mini M6 (Apple M6, 12-core GPU, 16 GB). It is playable, with little headroom. For 60 FPS, use 1080p Low + MetalFX Quality (about 66 FPS).
Data reviewed October 1, 2026 · how we calculate it

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Cyberpunk 2077 FPS on Mac mini M6 by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 54FPS | 47FPS | 39FPS | 32FPS |
| 1440p | 34FPS | 29FPS | 24FPS | 20FPS |
| 4K | 18FPS | 15FPS | 12FPS | 10FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Low
+ MetalFX Quality
≈ 66 FPS
For 30 FPS
1440p · Low
≈ 34 FPS
Moving to 1440p High puts the Mac mini M6 at about 24 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Cyberpunk 2077 at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 16 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 39FPS | 48FPS | 58FPS | 65FPS |
| 1440p | 24FPS | 30FPS | 36FPS | 41FPS |
| 4K | 12FPS | 15FPS | 19FPS | 21FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac mini M6 enough for Cyberpunk 2077?
Just about: 39 FPS at 1080p High is playable but has no headroom. Dropping to Medium or turning on MetalFX steadies it.
Playable · 1440p 24 FPS · 4K 12 FPS
Mac mini M6 specs

- Chip
- Apple M6
- GPU cores
- 12
- Unified memory
- 16 / 24 / 32 GB
- Cooling
- Fan
- Geekbench Metal
- 93,217
- Tier
- Mid range · 25/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Cyberpunk 2077 asks for 16 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 16 GB | 39FPS | 24FPS |
| 24 GB | 43FPS | 27FPS |
| 32 GB | 43FPS | 27FPS |
Other Macs for Cyberpunk 2077
1080p · High

MacBook Air M5
M5 · 8/10 GPU
21FPSView analysis
MacBook Pro M5
M5 · 10 GPU
31FPSView analysis
MacBook Pro M5 Pro
M5 Pro · 16/20 GPU
52FPSView analysis
Mac mini M5 Pro
M5 Pro · 16/20 GPU
55FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
86FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
89FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
Won't runView analysis
MacBook Air M4
M4 · 8/10 GPU
15FPSView analysis
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac mini M6
- Crimson Desert35FPS
- Baldur's Gate 361FPS
- Control Ultimate Edition59FPS
- Death Stranding Director's Cut105FPS
- Hitman World of Assassination112FPS
- Lies of P130FPS
- Metro Exodus91FPS
- Resident Evil 483FPS
- Resident Evil Village83FPS
- Total War: PHARAOH54FPS
Official Mac requirements
- Minimum
- macOS 15.5 or later · Apple M1 · 16 GB memory · 92 GB storage
- Recommended
- macOS 15.5 or later · Apple M3 Pro · 18 GB memory · 92 GB storage
Source: store.steampowered.com
FAQ
Can the 16 GB Mac mini M6 run Cyberpunk 2077?
Yes. With 16 GB we estimate 39 FPS at 1080p High.
Can Cyberpunk 2077 hit 60 FPS on the Mac mini M6?
Yes: at 1080p Low + MetalFX Quality it runs around 66 FPS.
What about 1440p and 4K?
On High, the Mac mini M6 gets about 24 FPS at 1440p and about 12 FPS at 4K in Cyberpunk 2077. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Cyberpunk 2077 native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Steam and the Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.









