MacGameFPS

How many FPS does Cyberpunk 2077 get on the MacBook Air M5? 1080p, 1440p and 4K performance

21FPS

1080p High

Estimate

13

1440p

7

4K

Struggles

About 21 FPS at 1080p on High: Cyberpunk 2077 runs natively on the MacBook Air M5 (Apple M5, 8-core GPU, 16 GB). That is on the edge, but it is playable with lower settings. For 30 FPS, use 1080p Low (about 30 FPS).

Data reviewed October 1, 2026 · how we calculate it

Cyberpunk 2077 FPS on MacBook Air M5 by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p30FPS25FPS21FPS17FPS
1440p18FPS16FPS13FPS11FPS
4K9FPS8FPS7FPS6FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

Not reached even on Low at 1080p, nor with MetalFX.

For 30 FPS

1080p · Low

≈ 30 FPS

Moving to 1440p High puts the MacBook Air M5 at about 13 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.

Full guide to boost Cyberpunk 2077 FPS on Mac →

Performance with MetalFX

MetalFX renders Cyberpunk 2077 at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 16 GB.

ResolutionNativeQualityBalancedPerformance
1080p21FPS26FPS31FPS36FPS
1440p13FPS16FPS20FPS22FPS
4K7FPS8FPS10FPS11FPS

All figures are without ray tracing. The real MetalFX gain varies by game and version.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the MacBook Air M5 enough for Cyberpunk 2077?

It falls short: 21 FPS at 1080p High. For 30 FPS use 1080p Low.

Struggles · 1440p 13 FPS · 4K 7 FPS

Guide to boost Cyberpunk 2077 FPS on Mac →

MacBook Air M5 or MacBook Pro M5 for Cyberpunk 2077?

In Cyberpunk 2077 at 1080p High, the MacBook Air M5 gets 21 FPS and the MacBook Pro M5 31 FPS: 48% more.

MacBook Air M5 specs

MacBook Air M5
Chip
Apple M5
GPU cores
8 / 10
Unified memory
16 / 24 / 32 GB
Cooling
Fanless
Geekbench Metal
65,377
Tier
Mid range · 18/100

See the MacBook Air M5’s FPS in every game →

Other Macs with the M5 chip

The Apple M5 also powers the MacBook Pro M5. In Cyberpunk 2077, the MacBook Pro M5 gets 31 FPS at 1080p High, 48% more than the MacBook Air M5, mainly because its fan keeps clocks up under load.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Cyberpunk 2077 asks for 16 GB minimum.

Memory1080p High1440p High
16 GB21FPS13FPS
24 GB23FPS14FPS
32 GB23FPS14FPS

Published measurements

Other Macs for Cyberpunk 2077

1080p · High

Cyberpunk 2077 on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the MacBook Air M5

Every game on the MacBook Air M5 →

Official Mac requirements

Minimum
macOS 15.5 or later · Apple M1 · 16 GB memory · 92 GB storage
Recommended
macOS 15.5 or later · Apple M3 Pro · 18 GB memory · 92 GB storage

Source: store.steampowered.com

FAQ

Can the 16 GB MacBook Air M5 run Cyberpunk 2077?

Yes. With 16 GB we estimate 21 FPS at 1080p High.

Can Cyberpunk 2077 hit 60 FPS on the MacBook Air M5?

Not consistently. For 30 FPS, use 1080p Low (about 30 FPS).

Does the MacBook Air M5 throttle in Cyberpunk 2077?

The MacBook Air M5 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 20% in a game this demanding.

What about 1440p and 4K?

On High, the MacBook Air M5 gets about 13 FPS at 1440p and about 7 FPS at 4K in Cyberpunk 2077. These are native figures: MetalFX raises both noticeably.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Cyberpunk 2077 native on Apple Silicon?

Yes, it has a native Apple Silicon version, available on Steam and the Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.