MacGameFPS

How many FPS does Death Stranding Director's Cut get on the MacBook Air M5? 1080p, 1440p and 4K performance

65FPS

1080p High

Estimate

41

1440p

21

4K

Excellent

About 65 FPS at 1080p on High: Death Stranding Director's Cut runs natively on the MacBook Air M5 (Apple M5, 8-core GPU, 16 GB). It has headroom to spare, so you can raise resolution or quality.

Data reviewed October 1, 2026 · how we calculate it

Death Stranding Director's Cut FPS on MacBook Air M5 by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p89FPS78FPS65FPS54FPS
1440p57FPS50FPS41FPS34FPS
4K30FPS26FPS21FPS18FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

1080p · High

≈ 65 FPS

For 30 FPS

1440p · Ultra

≈ 34 FPS

Moving to 1440p High puts the MacBook Air M5 at about 41 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.

Full guide to boost Death Stranding Director's Cut FPS on Mac →

Performance with MetalFX

MetalFX renders Death Stranding Director's Cut at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 16 GB.

ResolutionNativeQualityBalancedPerformance
1080p65FPS80FPS94FPS104FPS
1440p41FPS51FPS61FPS69FPS
4K21FPS26FPS32FPS36FPS

All figures are without ray tracing. The real MetalFX gain varies by game and version.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the MacBook Air M5 enough for Death Stranding Director's Cut?

Yes, comfortably: 65 FPS at 1080p High. You can move to 1440p (41 FPS) or your display’s native resolution.

Excellent · 1440p 41 FPS · 4K 21 FPS

Guide to boost Death Stranding Director's Cut FPS on Mac →

MacBook Air M5 or MacBook Pro M5 for Death Stranding Director's Cut?

In Death Stranding Director's Cut at 1080p High, the MacBook Air M5 gets 65 FPS and the MacBook Pro M5 89 FPS: 37% more.

MacBook Air M5 specs

MacBook Air M5
Chip
Apple M5
GPU cores
8 / 10
Unified memory
16 / 24 / 32 GB
Cooling
Fanless
Geekbench Metal
65,377
Tier
Mid range · 18/100

See the MacBook Air M5’s FPS in every game →

Other Macs with the M5 chip

The Apple M5 also powers the MacBook Pro M5. In Death Stranding Director's Cut, the MacBook Pro M5 gets 89 FPS at 1080p High, 37% more than the MacBook Air M5, mainly because its fan keeps clocks up under load.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Death Stranding Director's Cut asks for 8 GB minimum.

Memory1080p High1440p High
16 GB65FPS41FPS
24 GB65FPS41FPS
32 GB65FPS41FPS

Other Macs for Death Stranding Director's Cut

1080p · High

Death Stranding Director's Cut on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the MacBook Air M5

Every game on the MacBook Air M5 →

Official Mac requirements

Minimum
Mac with Apple silicon (M1 or later) · macOS 13.3 or later

Source: support.505games.com

FAQ

Can the 16 GB MacBook Air M5 run Death Stranding Director's Cut?

Yes. With 16 GB we estimate 65 FPS at 1080p High.

Can Death Stranding Director's Cut hit 60 FPS on the MacBook Air M5?

Yes: at 1080p High it runs around 65 FPS.

Does the MacBook Air M5 throttle in Death Stranding Director's Cut?

The MacBook Air M5 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 15% in a game this demanding.

What about 1440p and 4K?

On High, the MacBook Air M5 gets about 41 FPS at 1440p and about 21 FPS at 4K in Death Stranding Director's Cut. These are native figures: MetalFX raises both noticeably.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Death Stranding Director's Cut native on Apple Silicon?

Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.