How many FPS does Resident Evil 7 biohazard get on the MacBook Neo? 1080p, 1440p and 4K performance
30FPS
1080p High
Estimate
19
1440p
10
4K
About 30 FPS at 1080p on High: Resident Evil 7 biohazard runs natively on the MacBook Neo (Apple A18 Pro, 5-core GPU, 8 GB). It is playable, with little headroom. For 60 FPS, use 1080p Low + MetalFX Balanced (about 63 FPS).
Data reviewed October 1, 2026 · how we calculate it
Resident Evil 7 biohazard FPS on MacBook Neo by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 42FPS | 36FPS | 30FPS | 25FPS |
| 1440p | 26FPS | 23FPS | 19FPS | 16FPS |
| 4K | 14FPS | 12FPS | 10FPS | 8FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1080p · Low
+ MetalFX Balanced
≈ 63 FPS
For 30 FPS
1080p · High
≈ 30 FPS
Moving to 1440p High puts the MacBook Neo at about 19 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Resident Evil 7 biohazard at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 8 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 30FPS | 37FPS | 45FPS | 51FPS |
| 1440p | 19FPS | 23FPS | 28FPS | 32FPS |
| 4K | 10FPS | 12FPS | 14FPS | 16FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Neo enough for Resident Evil 7 biohazard?
Just about: 30 FPS at 1080p High is playable but has no headroom. Dropping to Medium or turning on MetalFX steadies it.
Playable · 1440p 19 FPS · 4K 10 FPS
MacBook Neo or MacBook Air M4 for Resident Evil 7 biohazard?
In Resident Evil 7 biohazard at 1080p High, the MacBook Neo gets 30 FPS and the MacBook Air M4 52 FPS: 73% more.
MacBook Neo specs

- Chip
- Apple A18 Pro
- GPU cores
- 5
- Unified memory
- 8 GB
- Cooling
- Fanless
- Geekbench Metal
- 30,584
- Tier
- Entry level · 8/100
Other Macs for Resident Evil 7 biohazard
1080p · High

MacBook Air M4
M4 · 8/10 GPU
52FPSView analysis
MacBook Pro M4
M4 · 10 GPU
70FPSView analysis
Mac mini M4
M4 · 10 GPU
72FPSView analysis
iMac M4
M4 · 8/10 GPU
58FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
111FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
113FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
71FPSView analysis
MacBook Pro M5
M5 · 10 GPU
95FPSView analysis
Resident Evil 7 biohazard on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Neo
- Lies of P40FPS
- Frostpunk 230FPS
- GRID Legends39FPS
- No Man's Sky30FPS
- Resident Evil 230FPS
- Rise of the Tomb Raider35FPS
- XCOM 230FPS
- Cities: Skylines46FPS
- Civilization VI46FPS
- Civilization VII40FPS
Official Mac requirements
- Minimum
- Mac with Apple silicon (M1 or later)
Source: apps.apple.com
FAQ
Can the 8 GB MacBook Neo run Resident Evil 7 biohazard?
Yes. With 8 GB we estimate 30 FPS at 1080p High.
Can Resident Evil 7 biohazard hit 60 FPS on the MacBook Neo?
Yes: at 1080p Low + MetalFX Balanced it runs around 63 FPS.
Does the MacBook Neo throttle in Resident Evil 7 biohazard?
The MacBook Neo has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 10% in a game this demanding.
What about 1440p and 4K?
On High, the MacBook Neo gets about 19 FPS at 1440p and about 10 FPS at 4K in Resident Evil 7 biohazard. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Resident Evil 7 biohazard native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.