How many FPS does Rise of the Tomb Raider get on the Mac Studio M3 Ultra? 1080p, 1440p and 4K performance
158FPS
1080p High
Estimate
147
1440p
100
4K
About 158 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the Mac Studio M3 Ultra (Apple M3 Ultra, 60-core GPU, 96 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on Mac Studio M3 Ultra by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 159FPS | 159FPS | 158FPS | 155FPS |
| 1440p | 156FPS | 153FPS | 147FPS | 138FPS |
| 4K | 128FPS | 116FPS | 100FPS | 85FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 138 FPS
For 30 FPS
1440p · Ultra
≈ 138 FPS
Moving to 1440p High puts the Mac Studio M3 Ultra at about 147 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M3 Ultra enough for Rise of the Tomb Raider?
Yes, comfortably: 158 FPS at 1080p High. You can move to 1440p (147 FPS) or your display’s native resolution.
Excellent · 1440p 147 FPS · 4K 100 FPS
Mac Studio M3 Ultra or Mac Studio M5 Ultra for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the Mac Studio M3 Ultra gets 158 FPS and the Mac Studio M5 Ultra 160 FPS: 1% more.
Mac Studio M3 Ultra specs

- Chip
- Apple M3 Ultra
- GPU cores
- 60 / 80
- Unified memory
- 96 / 256 / 512 GB
- Cooling
- Fan
- Geekbench Metal
- 200,158
- Tier
- High end · 55/100
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 96 GB | 158FPS | 147FPS |
| 256 GB | 158FPS | 147FPS |
| 512 GB | 158FPS | 147FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

MacBook Pro M3 Max
M3 Max · 30/40 GPU
144FPSView analysis
MacBook Pro M3 Pro
M3 Pro · 14/18 GPU
90FPSView analysis
Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
157FPSView analysis
Mac Pro M2 Ultra
M2 Ultra · 60/76 GPU
157FPSView analysis
MacBook Pro M4 Max
M4 Max · 32/40 GPU
154FPSView analysis
MacBook Air M3
M3 · 8/10 GPU
50FPSView analysis
Mac Studio M4 Max
M4 Max · 32/40 GPU
154FPSView analysis
MacBook Pro M2 Max
M2 Max · 30/38 GPU
141FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M3 Ultra
- Assassin's Creed Shadows56FPS
- Crimson Desert83FPS
- Cyberpunk 207791FPS
- Baldur's Gate 3121FPS
- Control Ultimate Edition119FPS
- Death Stranding Director's Cut141FPS
- Hitman World of Assassination142FPS
- Lies of P143FPS
- Metro Exodus139FPS
- Resident Evil 4136FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 96 GB Mac Studio M3 Ultra run Rise of the Tomb Raider?
Yes. With 96 GB we estimate 158 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the Mac Studio M3 Ultra?
Yes: at 1440p Ultra it runs around 138 FPS.
What about 1440p and 4K?
On High, the Mac Studio M3 Ultra gets about 147 FPS at 1440p and about 100 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









