How many FPS does Shadow of the Tomb Raider get on the Mac Studio M4 Max? 1080p, 1440p and 4K performance
142FPS
1080p High
Estimate
107
1440p
58
4K
About 142 FPS at 1080p on High: Shadow of the Tomb Raider runs through Rosetta 2 on the Mac Studio M4 Max (Apple M4 Max, 32-core GPU, 36 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Shadow of the Tomb Raider FPS on Mac Studio M4 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 154FPS | 151FPS | 142FPS | 131FPS |
| 1440p | 135FPS | 123FPS | 107FPS | 92FPS |
| 4K | 81FPS | 70FPS | 58FPS | 48FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 92 FPS
For 30 FPS
1440p · Ultra
≈ 92 FPS
Moving to 1440p High puts the Mac Studio M4 Max at about 107 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M4 Max enough for Shadow of the Tomb Raider?
Yes, comfortably: 142 FPS at 1080p High. You can move to 1440p (107 FPS) or your display’s native resolution.
Excellent · 1440p 107 FPS · 4K 58 FPS
Mac Studio M4 Max or MacBook Pro M5 Max for Shadow of the Tomb Raider?
In Shadow of the Tomb Raider at 1080p High, the Mac Studio M4 Max gets 142 FPS and the MacBook Pro M5 Max 150 FPS: 6% more.
Mac Studio M4 Max specs

- Chip
- Apple M4 Max
- GPU cores
- 32 / 40
- Unified memory
- 36 / 48 / 64 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 161,219
- Tier
- High end · 44/100
Other Macs with the M4 Max chip
The Apple M4 Max also powers the MacBook Pro M4 Max. In Shadow of the Tomb Raider they perform practically the same as the Mac Studio M4 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Shadow of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 36 GB | 142FPS | 107FPS |
| 48 GB | 142FPS | 107FPS |
| 64 GB | 142FPS | 107FPS |
| 128 GB | 142FPS | 107FPS |
Other Macs for Shadow of the Tomb Raider
1080p · High

MacBook Pro M4 Max
M4 Max · 32/40 GPU
141FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
95FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
97FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
150FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
151FPSView analysis
MacBook Neo
A18 Pro · 5 GPU
25FPSView analysis
MacBook Air M4
M4 · 8/10 GPU
44FPSView analysis
MacBook Pro M4
M4 · 10 GPU
59FPSView analysis
Shadow of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M4 Max
- Assassin's Creed Shadows45FPS
- Crimson Desert68FPS
- Cyberpunk 207775FPS
- Baldur's Gate 3104FPS
- Control Ultimate Edition102FPS
- Death Stranding Director's Cut137FPS
- Hitman World of Assassination140FPS
- Lies of P142FPS
- Metro Exodus133FPS
- Resident Evil 4126FPS
Official Mac requirements
- Minimum
- macOS 10.15 · Intel Core i5 2 GHz · 8 GB memory · 2 GB AMD Radeon R9 M290 or 1.5 GB Intel Iris 540 · 40 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 36 GB Mac Studio M4 Max run Shadow of the Tomb Raider?
Yes. With 36 GB we estimate 142 FPS at 1080p High.
Can Shadow of the Tomb Raider hit 60 FPS on the Mac Studio M4 Max?
Yes: at 1440p Ultra it runs around 92 FPS.
What about 1440p and 4K?
On High, the Mac Studio M4 Max gets about 107 FPS at 1440p and about 58 FPS at 4K in Shadow of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Shadow of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Shadow of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









