MacGameFPS

How many FPS does Assassin's Creed Shadows get on the Mac mini M5 Pro? 1080p, 1440p and 4K performance

31FPS

1080p High

Estimate

20

1440p

10

4K

Playable

About 31 FPS at 1080p on High: Assassin's Creed Shadows runs natively on the Mac mini M5 Pro (Apple M5 Pro, 16-core GPU, 24 GB). It is playable, with little headroom. For 60 FPS, use 1080p Low + MetalFX Balanced (about 65 FPS).

Data reviewed October 1, 2026 · how we calculate it

Assassin's Creed Shadows FPS on Mac mini M5 Pro by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p44FPS38FPS31FPS26FPS
1440p28FPS24FPS20FPS16FPS
4K14FPS12FPS10FPS8FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

1080p · Low

+ MetalFX Balanced

≈ 65 FPS

For 30 FPS

1080p · High

≈ 31 FPS

Moving to 1440p High puts the Mac mini M5 Pro at about 20 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.

Full guide to boost Assassin's Creed Shadows FPS on Mac →

Performance with MetalFX

MetalFX renders Assassin's Creed Shadows at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 24 GB.

ResolutionNativeQualityBalancedPerformance
1080p31FPS39FPS47FPS53FPS
1440p20FPS24FPS29FPS33FPS
4K10FPS13FPS15FPS17FPS

All figures are without ray tracing. The real MetalFX gain varies by game and version.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the Mac mini M5 Pro enough for Assassin's Creed Shadows?

Just about: 31 FPS at 1080p High is playable but has no headroom. Dropping to Medium or turning on MetalFX steadies it.

Playable · 1440p 20 FPS · 4K 10 FPS

Guide to boost Assassin's Creed Shadows FPS on Mac →

Mac mini M5 Pro or MacBook Pro M5 Max for Assassin's Creed Shadows?

In Assassin's Creed Shadows at 1080p High, the Mac mini M5 Pro gets 31 FPS and the MacBook Pro M5 Max 52 FPS: 68% more.

Mac mini M5 Pro specs

Mac mini M5 Pro
Chip
Apple M5 Pro
GPU cores
16 / 20
Unified memory
24 / 48 / 64 GB
Cooling
Fan
Geekbench Metal
117,101
Tier
Mid range · 32/100

See the Mac mini M5 Pro’s FPS in every game →

Other Macs with the M5 Pro chip

The Apple M5 Pro also powers the MacBook Pro M5 Pro. In Assassin's Creed Shadows, the MacBook Pro M5 Pro gets 30 FPS at 1080p High, 3% less than the Mac mini M5 Pro.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Assassin's Creed Shadows asks for 16 GB minimum.

Memory1080p High1440p High
24 GB31FPS20FPS
48 GB31FPS20FPS
64 GB31FPS20FPS

Other Macs for Assassin's Creed Shadows

1080p · High

Assassin's Creed Shadows on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the Mac mini M5 Pro

Every game on the Mac mini M5 Pro →

Official Mac requirements

Minimum
macOS 15 or later · Apple M1 Max or M2 Pro (720p at 30 FPS with dynamic resolution and MetalFX)
Recommended
macOS Sequoia 15 · 16 GB memory · 130 GB storage · MacBook Pro, iMac, Mac mini, Mac Studio or Mac Pro

Source: apps.apple.com

FAQ

Can the 24 GB Mac mini M5 Pro run Assassin's Creed Shadows?

Yes. With 24 GB we estimate 31 FPS at 1080p High.

Can Assassin's Creed Shadows hit 60 FPS on the Mac mini M5 Pro?

Yes: at 1080p Low + MetalFX Balanced it runs around 65 FPS.

What about 1440p and 4K?

On High, the Mac mini M5 Pro gets about 20 FPS at 1440p and about 10 FPS at 4K in Assassin's Creed Shadows. These are native figures: MetalFX raises both noticeably.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Assassin's Creed Shadows native on Apple Silicon?

Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.