MacGameFPS

How many FPS does Cities: Skylines get on the MacBook Air M5? 1080p, 1440p and 4K performance

104FPS

1080p High

Estimate

66

1440p

34

4K

Excellent

About 104 FPS at 1080p on High: Cities: Skylines runs through Rosetta 2 on the MacBook Air M5 (Apple M5, 8-core GPU, 16 GB). It has headroom to spare, so you can raise resolution or quality.

Data reviewed October 1, 2026 · how we calculate it

Cities: Skylines FPS on MacBook Air M5 by resolution and quality

Estimate
ResolutionLowMediumHighUltra
1080p136FPS122FPS104FPS87FPS
1440p92FPS80FPS66FPS55FPS
4K48FPS41FPS34FPS28FPS

Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.

Recommended settings

For 60 FPS

1440p · High

≈ 66 FPS

For 30 FPS

1440p · Ultra

≈ 55 FPS

Moving to 1440p High puts the MacBook Air M5 at about 66 FPS. This game has no MetalFX, so resolution is the setting that matters most.

The MacGameFPS verdict

Calibrated on real Mac benchmarks, not spec sheets

Is the MacBook Air M5 enough for Cities: Skylines?

Yes, comfortably: 104 FPS at 1080p High. You can move to 1440p (66 FPS) or your display’s native resolution.

Excellent · 1440p 66 FPS · 4K 34 FPS

MacBook Air M5 or MacBook Pro M5 for Cities: Skylines?

In Cities: Skylines at 1080p High, the MacBook Air M5 gets 104 FPS and the MacBook Pro M5 128 FPS: 23% more.

MacBook Air M5 specs

MacBook Air M5
Chip
Apple M5
GPU cores
8 / 10
Unified memory
16 / 24 / 32 GB
Cooling
Fanless
Geekbench Metal
65,377
Tier
Mid range · 18/100

See the MacBook Air M5’s FPS in every game →

Other Macs with the M5 chip

The Apple M5 also powers the MacBook Pro M5. In Cities: Skylines, the MacBook Pro M5 gets 128 FPS at 1080p High, 23% more than the MacBook Air M5, mainly because its fan keeps clocks up under load.

How much memory do you need?

On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Cities: Skylines asks for 6 GB minimum.

Memory1080p High1440p High
16 GB104FPS66FPS
24 GB104FPS66FPS
32 GB104FPS66FPS

Other Macs for Cities: Skylines

1080p · High

Cities: Skylines on every Mac →

Shopping for an all-round gaming Mac? Mac ranking by real FPS →

Other games on the MacBook Air M5

Every game on the MacBook Air M5 →

Official Mac requirements

Minimum
OS X 10.11 · Intel Core 2 Duo 3.0 GHz · 6 GB memory · 512 MB dedicated GPU · 4 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Recommended
OS X 10.11 · Intel Core i5-3470 · 8 GB memory · 2 GB dedicated GPU

Source: store.steampowered.com

FAQ

Can the 16 GB MacBook Air M5 run Cities: Skylines?

Yes. With 16 GB we estimate 104 FPS at 1080p High.

Can Cities: Skylines hit 60 FPS on the MacBook Air M5?

Yes: at 1440p High it runs around 66 FPS.

Does the MacBook Air M5 throttle in Cities: Skylines?

The MacBook Air M5 has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 5% in a game this demanding.

What about 1440p and 4K?

On High, the MacBook Air M5 gets about 66 FPS at 1440p and about 34 FPS at 4K in Cities: Skylines. These are native figures.

Do these figures include MetalFX or ray tracing?

No. The headline figure is native resolution, no MetalFX and no ray tracing. Cities: Skylines has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.

Is Cities: Skylines native on Apple Silicon?

Not quite: it has an official macOS version, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.