How many FPS does Civilization VI get on the Mac Studio M5 Max? 1080p, 1440p and 4K performance
178FPS
1080p High
Estimate
167
1440p
116
4K
About 178 FPS at 1080p on High: Civilization VI runs through Rosetta 2 on the Mac Studio M5 Max (Apple M5 Max, 32-core GPU, 36 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Civilization VI FPS on Mac Studio M5 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 179FPS | 179FPS | 178FPS | 175FPS |
| 1440p | 176FPS | 174FPS | 167FPS | 157FPS |
| 4K | 147FPS | 134FPS | 116FPS | 99FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 157 FPS
For 30 FPS
1440p · Ultra
≈ 157 FPS
Moving to 1440p High puts the Mac Studio M5 Max at about 167 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M5 Max enough for Civilization VI?
Yes, comfortably: 178 FPS at 1080p High. You can move to 1440p (167 FPS) or your display’s native resolution.
Excellent · 1440p 167 FPS · 4K 116 FPS
Mac Studio M5 Max or Mac Studio M5 Ultra for Civilization VI?
In Civilization VI at 1080p High, the Mac Studio M5 Max gets 178 FPS and the Mac Studio M5 Ultra 180 FPS: 1% more.
Mac Studio M5 Max specs

- Chip
- Apple M5 Max
- GPU cores
- 32 / 40
- Unified memory
- 36 / 48 / 64 / 128 GB
- Cooling
- Fan
- Geekbench Metal
- 195,368
- Tier
- High end · 53/100
Other Macs with the M5 Max chip
The Apple M5 Max also powers the MacBook Pro M5 Max. In Civilization VI they perform practically the same as the Mac Studio M5 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Civilization VI asks for 6 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 36 GB | 178FPS | 167FPS |
| 48 GB | 178FPS | 167FPS |
| 64 GB | 178FPS | 167FPS |
| 128 GB | 178FPS | 167FPS |
Other Macs for Civilization VI
1080p · High

MacBook Pro M5 Max
M5 Max · 32/40 GPU
178FPSView analysis
MacBook Pro M5 Pro
M5 Pro · 16/20 GPU
162FPSView analysis
Mac mini M5 Pro
M5 Pro · 16/20 GPU
163FPSView analysis
Mac Studio M5 Ultra
M5 Ultra · 64/80 GPU
180FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
104FPSView analysis
MacBook Pro M5
M5 · 10 GPU
128FPSView analysis
MacBook Pro M4 Max
M4 Max · 32/40 GPU
175FPSView analysis
Mac Studio M4 Max
M4 Max · 32/40 GPU
175FPSView analysis
Civilization VI on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M5 Max
- Assassin's Creed Shadows55FPS
- Crimson Desert81FPS
- Cyberpunk 207789FPS
- Baldur's Gate 3119FPS
- Control Ultimate Edition118FPS
- Death Stranding Director's Cut141FPS
- Hitman World of Assassination142FPS
- Lies of P143FPS
- Metro Exodus139FPS
- Resident Evil 4135FPS
Official Mac requirements
- Minimum
- macOS 10.14.6 Mojave · Intel Core i5 2.7 GHz · 6 GB memory · 1 GB GPU · 17 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 36 GB Mac Studio M5 Max run Civilization VI?
Yes. With 36 GB we estimate 178 FPS at 1080p High.
Can Civilization VI hit 60 FPS on the Mac Studio M5 Max?
Yes: at 1440p Ultra it runs around 157 FPS.
What about 1440p and 4K?
On High, the Mac Studio M5 Max gets about 167 FPS at 1440p and about 116 FPS at 4K in Civilization VI. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Civilization VI has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Civilization VI native on Apple Silicon?
Not quite: it has an official macOS version ported by Aspyr, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









