How many FPS does Civilization VI get on the Mac mini M5 Pro? 1080p, 1440p and 4K performance
163FPS
1080p High
Estimate
125
1440p
68
4K
About 163 FPS at 1080p on High: Civilization VI runs through Rosetta 2 on the Mac mini M5 Pro (Apple M5 Pro, 16-core GPU, 24 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Civilization VI FPS on Mac mini M5 Pro by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 175FPS | 171FPS | 163FPS | 151FPS |
| 1440p | 155FPS | 143FPS | 125FPS | 107FPS |
| 4K | 95FPS | 82FPS | 68FPS | 57FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 107 FPS
For 30 FPS
1440p · Ultra
≈ 107 FPS
Moving to 1440p High puts the Mac mini M5 Pro at about 125 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac mini M5 Pro enough for Civilization VI?
Yes, comfortably: 163 FPS at 1080p High. You can move to 1440p (125 FPS) or your display’s native resolution.
Excellent · 1440p 125 FPS · 4K 68 FPS
Mac mini M5 Pro or MacBook Pro M5 Max for Civilization VI?
In Civilization VI at 1080p High, the Mac mini M5 Pro gets 163 FPS and the MacBook Pro M5 Max 178 FPS: 9% more.
Mac mini M5 Pro specs

- Chip
- Apple M5 Pro
- GPU cores
- 16 / 20
- Unified memory
- 24 / 48 / 64 GB
- Cooling
- Fan
- Geekbench Metal
- 117,101
- Tier
- Mid range · 32/100
Other Macs with the M5 Pro chip
The Apple M5 Pro also powers the MacBook Pro M5 Pro. In Civilization VI they perform practically the same as the Mac mini M5 Pro.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Civilization VI asks for 6 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 24 GB | 163FPS | 125FPS |
| 48 GB | 163FPS | 125FPS |
| 64 GB | 163FPS | 125FPS |
Other Macs for Civilization VI
1080p · High

MacBook Pro M5 Pro
M5 Pro · 16/20 GPU
162FPSView analysis
MacBook Pro M5 Max
M5 Max · 32/40 GPU
178FPSView analysis
Mac Studio M5 Max
M5 Max · 32/40 GPU
178FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
104FPSView analysis
MacBook Pro M5
M5 · 10 GPU
128FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
146FPSView analysis
Mac Studio M5 Ultra
M5 Ultra · 64/80 GPU
180FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
147FPSView analysis
Civilization VI on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac mini M5 Pro
- Assassin's Creed Shadows31FPS
- Crimson Desert49FPS
- Cyberpunk 207755FPS
- Baldur's Gate 377FPS
- Control Ultimate Edition76FPS
- Death Stranding Director's Cut123FPS
- Hitman World of Assassination130FPS
- Lies of P138FPS
- Metro Exodus115FPS
- Resident Evil 4102FPS
Official Mac requirements
- Minimum
- macOS 10.14.6 Mojave · Intel Core i5 2.7 GHz · 6 GB memory · 1 GB GPU · 17 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 24 GB Mac mini M5 Pro run Civilization VI?
Yes. With 24 GB we estimate 163 FPS at 1080p High.
Can Civilization VI hit 60 FPS on the Mac mini M5 Pro?
Yes: at 1440p Ultra it runs around 107 FPS.
What about 1440p and 4K?
On High, the Mac mini M5 Pro gets about 125 FPS at 1440p and about 68 FPS at 4K in Civilization VI. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Civilization VI has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Civilization VI native on Apple Silicon?
Not quite: it has an official macOS version ported by Aspyr, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









