How many FPS does Resident Evil 4 get on the MacBook Neo? 1080p, 1440p and 4K performance
20FPS
1080p High
Estimate
12
1440p
6
4K
About 20 FPS at 1080p on High: Resident Evil 4 runs natively on the MacBook Neo (Apple A18 Pro, 5-core GPU, 8 GB). That is on the edge, but it is playable with lower settings. For 30 FPS, use 1080p Medium + MetalFX Quality (about 30 FPS).
Data reviewed October 1, 2026 · how we calculate it
Resident Evil 4 FPS on MacBook Neo by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 28FPS | 24FPS | 20FPS | 16FPS |
| 1440p | 17FPS | 15FPS | 12FPS | 10FPS |
| 4K | 9FPS | 8FPS | 6FPS | 5FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
Not reached even on Low at 1080p, nor with MetalFX.
For 30 FPS
1080p · Medium
+ MetalFX Quality
≈ 30 FPS
Moving to 1440p High puts the MacBook Neo at about 12 FPS. MetalFX renders at a lower resolution and upscales, so it is the cheapest way to play at the display’s native resolution.
Performance with MetalFX
MetalFX renders Resident Evil 4 at a lower internal resolution and reconstructs the image: you gain FPS for a little sharpness. Figures on High with 8 GB.
| Resolution | Native | Quality | Balanced | Performance |
|---|---|---|---|---|
| 1080p | 20FPS | 25FPS | 30FPS | 34FPS |
| 1440p | 12FPS | 15FPS | 19FPS | 21FPS |
| 4K | 6FPS | 8FPS | 10FPS | 11FPS |
All figures are without ray tracing. The real MetalFX gain varies by game and version.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the MacBook Neo enough for Resident Evil 4?
It falls short: 20 FPS at 1080p High. For 30 FPS use 1080p Medium + MetalFX Quality.
Struggles · 1440p 12 FPS · 4K 6 FPS
MacBook Neo or MacBook Air M4 for Resident Evil 4?
In Resident Evil 4 at 1080p High, the MacBook Neo gets 20 FPS and the MacBook Air M4 35 FPS: 75% more.
MacBook Neo specs

- Chip
- Apple A18 Pro
- GPU cores
- 5
- Unified memory
- 8 GB
- Cooling
- Fanless
- Geekbench Metal
- 30,584
- Tier
- Entry level · 8/100
Other Macs for Resident Evil 4
1080p · High

MacBook Air M4
M4 · 8/10 GPU
35FPSView analysis
MacBook Pro M4
M4 · 10 GPU
50FPSView analysis
Mac mini M4
M4 · 10 GPU
52FPSView analysis
iMac M4
M4 · 8/10 GPU
42FPSView analysis
MacBook Pro M4 Pro
M4 Pro · 16/20 GPU
82FPSView analysis
Mac mini M4 Pro
M4 Pro · 16/20 GPU
84FPSView analysis
MacBook Air M5
M5 · 8/10 GPU
49FPSView analysis
MacBook Pro M5
M5 · 10 GPU
68FPSView analysis
Resident Evil 4 on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the MacBook Neo
- Lies of P40FPS
- Frostpunk 230FPS
- GRID Legends39FPS
- No Man's Sky30FPS
- Resident Evil 230FPS
- Resident Evil 7 biohazard30FPS
- Rise of the Tomb Raider35FPS
- XCOM 230FPS
- Cities: Skylines46FPS
- Civilization VI46FPS
Official Mac requirements
- Minimum
- Mac with Apple silicon (M1 or later) · macOS 13 or later · Intel Macs not supported
Source: www.macgamerhq.com
FAQ
Can the 8 GB MacBook Neo run Resident Evil 4?
Yes. With 8 GB we estimate 20 FPS at 1080p High.
Can Resident Evil 4 hit 60 FPS on the MacBook Neo?
Not consistently. For 30 FPS, use 1080p Medium + MetalFX Quality (about 30 FPS).
Does the MacBook Neo throttle in Resident Evil 4?
The MacBook Neo has no fan. In long sessions it lowers clocks to manage heat, and our figures already account for that sustained loss, around 15% in a game this demanding.
What about 1440p and 4K?
On High, the MacBook Neo gets about 12 FPS at 1440p and about 6 FPS at 4K in Resident Evil 4. These are native figures: MetalFX raises both noticeably.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. The table below shows MetalFX turned on. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Resident Evil 4 native on Apple Silicon?
Yes, it has a native Apple Silicon version, available on Mac App Store. No CrossOver, Parallels or Game Porting Toolkit needed.