How many FPS does Rise of the Tomb Raider get on the Mac Studio M2 Max? 1080p, 1440p and 4K performance
143FPS
1080p High
Estimate
108
1440p
58
4K
About 143 FPS at 1080p on High: Rise of the Tomb Raider runs through Rosetta 2 on the Mac Studio M2 Max (Apple M2 Max, 30-core GPU, 32 GB). It has headroom to spare, so you can raise resolution or quality.
Data reviewed October 1, 2026 · how we calculate it

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Rise of the Tomb Raider FPS on Mac Studio M2 Max by resolution and quality
Estimate| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p | 155FPS | 151FPS | 143FPS | 131FPS |
| 1440p | 135FPS | 124FPS | 108FPS | 92FPS |
| 4K | 81FPS | 70FPS | 58FPS | 49FPS |
Estimated average in normal gameplay with the game and macOS up to date. Green: 60+ · lime: 45+ · amber: 30+ · orange: 20+ · red: under 20.
Recommended settings
For 60 FPS
1440p · Ultra
≈ 92 FPS
For 30 FPS
1440p · Ultra
≈ 92 FPS
Moving to 1440p High puts the Mac Studio M2 Max at about 108 FPS. This game has no MetalFX, so resolution is the setting that matters most.
The MacGameFPS verdict
Calibrated on real Mac benchmarks, not spec sheets
Is the Mac Studio M2 Max enough for Rise of the Tomb Raider?
Yes, comfortably: 143 FPS at 1080p High. You can move to 1440p (108 FPS) or your display’s native resolution.
Excellent · 1440p 108 FPS · 4K 58 FPS
Mac Studio M2 Max or MacBook Pro M3 Max for Rise of the Tomb Raider?
In Rise of the Tomb Raider at 1080p High, the Mac Studio M2 Max gets 143 FPS and the MacBook Pro M3 Max 144 FPS: 1% more.
Mac Studio M2 Max specs

- Chip
- Apple M2 Max
- GPU cores
- 30 / 38
- Unified memory
- 32 / 64 / 96 GB
- Cooling
- Fan
- Geekbench Metal
- 119,656
- Tier
- Mid range · 33/100
Other Macs with the M2 Max chip
The Apple M2 Max also powers the MacBook Pro M2 Max. In Rise of the Tomb Raider they perform practically the same as the Mac Studio M2 Max.
How much memory do you need?
On Apple Silicon the GPU shares memory with the system, so the RAM you picked when buying the Mac is also your video memory. Rise of the Tomb Raider asks for 8 GB minimum.
| Memory | 1080p High | 1440p High |
|---|---|---|
| 32 GB | 143FPS | 108FPS |
| 64 GB | 143FPS | 108FPS |
| 96 GB | 143FPS | 108FPS |
Other Macs for Rise of the Tomb Raider
1080p · High

MacBook Pro M2 Max
M2 Max · 30/38 GPU
141FPSView analysis
Mac Studio M2 Ultra
M2 Ultra · 60/76 GPU
157FPSView analysis
Mac Pro M2 Ultra
M2 Ultra · 60/76 GPU
157FPSView analysis
Mac mini M2 Pro
M2 Pro · 16/19 GPU
100FPSView analysis
MacBook Pro M2 Pro
M2 Pro · 16/19 GPU
98FPSView analysis
MacBook Air M2
M2 · 8/10 GPU
47FPSView analysis
MacBook Pro M3 Max
M3 Max · 30/40 GPU
144FPSView analysis
Mac mini M2
M2 · 10 GPU
64FPSView analysis
Rise of the Tomb Raider on every Mac →
Shopping for an all-round gaming Mac? Mac ranking by real FPS →
Other games on the Mac Studio M2 Max
- Assassin's Creed Shadows32FPS
- Crimson Desert50FPS
- Cyberpunk 207756FPS
- Baldur's Gate 379FPS
- Control Ultimate Edition77FPS
- Death Stranding Director's Cut124FPS
- Hitman World of Assassination131FPS
- Lies of P139FPS
- Metro Exodus116FPS
- Resident Evil 4104FPS
Official Mac requirements
- Minimum
- macOS 10.13.4 · Intel Core i5 2.3 GHz or better · 8 GB memory · 2 GB AMD R9 M290 or 1.5 GB Intel Iris 540 · 27 GB storage · Intel build, runs on Apple silicon through Rosetta 2
Source: store.steampowered.com
FAQ
Can the 32 GB Mac Studio M2 Max run Rise of the Tomb Raider?
Yes. With 32 GB we estimate 143 FPS at 1080p High.
Can Rise of the Tomb Raider hit 60 FPS on the Mac Studio M2 Max?
Yes: at 1440p Ultra it runs around 92 FPS.
What about 1440p and 4K?
On High, the Mac Studio M2 Max gets about 108 FPS at 1440p and about 58 FPS at 4K in Rise of the Tomb Raider. These are native figures.
Do these figures include MetalFX or ray tracing?
No. The headline figure is native resolution, no MetalFX and no ray tracing. Rise of the Tomb Raider has no MetalFX on Mac. Ray tracing, where a game offers it, costs a lot of FPS on any Mac.
Is Rise of the Tomb Raider native on Apple Silicon?
Not quite: it has an official macOS version ported by Feral Interactive, but built for Intel. On Apple Silicon it runs through Rosetta 2, built into macOS, with nothing else to install. Our figures already include that overhead.









